diff --git a/src/main/webapp/excanvas.js b/src/main/webapp/excanvas.js
index 3e1aedf..a34ca1d 100644
--- a/src/main/webapp/excanvas.js
+++ b/src/main/webapp/excanvas.js
@@ -11,775 +11,25 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
-
-
-// Known Issues:
-//
-// * Patterns are not implemented.
-// * Radial gradient are not implemented. The VML version of these look very
-// different from the canvas one.
-// * Clipping paths are not implemented.
-// * Coordsize. The width and height attribute have higher priority than the
-// width and height style values which isn't correct.
-// * Painting mode isn't implemented.
-// * Canvas width/height should is using content-box by default. IE in
-// Quirks mode will draw the canvas using border-box. Either change your
-// doctype to HTML5
-// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
-// or use Box Sizing Behavior from WebFX
-// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
-// * Optimize. There is always room for speed improvements.
-
-// only add this code if we do not already have a canvas implementation
-if (!window.CanvasRenderingContext2D) {
-
-(function () {
-
- // alias some functions to make (compiled) code shorter
- var m = Math;
- var mr = m.round;
- var ms = m.sin;
- var mc = m.cos;
-
- // this is used for sub pixel precision
- var Z = 10;
- var Z2 = Z / 2;
-
- var G_vmlCanvasManager_ = {
- init: function (opt_doc) {
- var doc = opt_doc || document;
- if (/MSIE/.test(navigator.userAgent) && !window.opera) {
- var self = this;
- doc.attachEvent("onreadystatechange", function () {
- self.init_(doc);
- });
- }
- },
-
- init_: function (doc) {
- if (doc.readyState == "complete") {
- // create xmlns
- if (!doc.namespaces["g_vml_"]) {
- doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
- }
-
- // setup default css
- var ss = doc.createStyleSheet();
- ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
- // default size is 300x150 in Gecko and Opera
- "text-align:left;width:300px;height:150px}" +
- "g_vml_\\:*{behavior:url(#default#VML)}";
-
- // find all canvas elements
- var els = doc.getElementsByTagName("canvas");
- for (var i = 0; i < els.length; i++) {
- if (!els[i].getContext) {
- this.initElement(els[i]);
- }
- }
- }
- },
-
- fixElement_: function (el) {
- // in IE before version 5.5 we would need to add HTML: to the tag name
- // but we do not care about IE before version 6
- var outerHTML = el.outerHTML;
-
- var newEl = el.ownerDocument.createElement(outerHTML);
- // if the tag is still open IE has created the children as siblings and
- // it has also created a tag with the name "/FOO"
- if (outerHTML.slice(-2) != "/>") {
- var tagName = "/" + el.tagName;
- var ns;
- // remove content
- while ((ns = el.nextSibling) && ns.tagName != tagName) {
- ns.removeNode();
- }
- // remove the incorrect closing tag
- if (ns) {
- ns.removeNode();
- }
- }
- el.parentNode.replaceChild(newEl, el);
- return newEl;
- },
-
- /**
- * Public initializes a canvas element so that it can be used as canvas
- * element from now on. This is called automatically before the page is
- * loaded but if you are creating elements using createElement you need to
- * make sure this is called on the element.
- * @param {HTMLElement} el The canvas element to initialize.
- * @return {HTMLElement} the element that was created.
- */
- initElement: function (el) {
- el = this.fixElement_(el);
- el.getContext = function () {
- if (this.context_) {
- return this.context_;
- }
- return this.context_ = new CanvasRenderingContext2D_(this);
- };
-
- // do not use inline function because that will leak memory
- el.attachEvent('onpropertychange', onPropertyChange);
- el.attachEvent('onresize', onResize);
-
- var attrs = el.attributes;
- if (attrs.width && attrs.width.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setWidth_(attrs.width.nodeValue);
- el.style.width = attrs.width.nodeValue + "px";
- } else {
- el.width = el.clientWidth;
- }
- if (attrs.height && attrs.height.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setHeight_(attrs.height.nodeValue);
- el.style.height = attrs.height.nodeValue + "px";
- } else {
- el.height = el.clientHeight;
- }
- //el.getContext().setCoordsize_()
- return el;
- }
- };
-
- function onPropertyChange(e) {
- var el = e.srcElement;
-
- switch (e.propertyName) {
- case 'width':
- el.style.width = el.attributes.width.nodeValue + "px";
- el.getContext().clearRect();
- break;
- case 'height':
- el.style.height = el.attributes.height.nodeValue + "px";
- el.getContext().clearRect();
- break;
- }
- }
-
- function onResize(e) {
- var el = e.srcElement;
- if (el.firstChild) {
- el.firstChild.style.width = el.clientWidth + 'px';
- el.firstChild.style.height = el.clientHeight + 'px';
- }
- }
-
- G_vmlCanvasManager_.init();
-
- // precompute "00" to "FF"
- var dec2hex = [];
- for (var i = 0; i < 16; i++) {
- for (var j = 0; j < 16; j++) {
- dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
- }
- }
-
- function createMatrixIdentity() {
- return [
- [1, 0, 0],
- [0, 1, 0],
- [0, 0, 1]
- ];
- }
-
- function matrixMultiply(m1, m2) {
- var result = createMatrixIdentity();
-
- for (var x = 0; x < 3; x++) {
- for (var y = 0; y < 3; y++) {
- var sum = 0;
-
- for (var z = 0; z < 3; z++) {
- sum += m1[x][z] * m2[z][y];
- }
-
- result[x][y] = sum;
- }
- }
- return result;
- }
-
- function copyState(o1, o2) {
- o2.fillStyle = o1.fillStyle;
- o2.lineCap = o1.lineCap;
- o2.lineJoin = o1.lineJoin;
- o2.lineWidth = o1.lineWidth;
- o2.miterLimit = o1.miterLimit;
- o2.shadowBlur = o1.shadowBlur;
- o2.shadowColor = o1.shadowColor;
- o2.shadowOffsetX = o1.shadowOffsetX;
- o2.shadowOffsetY = o1.shadowOffsetY;
- o2.strokeStyle = o1.strokeStyle;
- o2.arcScaleX_ = o1.arcScaleX_;
- o2.arcScaleY_ = o1.arcScaleY_;
- }
-
- function processStyle(styleString) {
- var str, alpha = 1;
-
- styleString = String(styleString);
- if (styleString.substring(0, 3) == "rgb") {
- var start = styleString.indexOf("(", 3);
- var end = styleString.indexOf(")", start + 1);
- var guts = styleString.substring(start + 1, end).split(",");
-
- str = "#";
- for (var i = 0; i < 3; i++) {
- str += dec2hex[Number(guts[i])];
- }
-
- if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
- alpha = guts[3];
- }
- } else {
- str = styleString;
- }
-
- return [str, alpha];
- }
-
- function processLineCap(lineCap) {
- switch (lineCap) {
- case "butt":
- return "flat";
- case "round":
- return "round";
- case "square":
- default:
- return "square";
- }
- }
-
- /**
- * This class implements CanvasRenderingContext2D interface as described by
- * the WHATWG.
- * @param {HTMLElement} surfaceElement The element that the 2D context should
- * be associated with
- */
- function CanvasRenderingContext2D_(surfaceElement) {
- this.m_ = createMatrixIdentity();
-
- this.mStack_ = [];
- this.aStack_ = [];
- this.currentPath_ = [];
-
- // Canvas context properties
- this.strokeStyle = "#000";
- this.fillStyle = "#000";
-
- this.lineWidth = 1;
- this.lineJoin = "miter";
- this.lineCap = "butt";
- this.miterLimit = Z * 1;
- this.globalAlpha = 1;
- this.canvas = surfaceElement;
-
- var el = surfaceElement.ownerDocument.createElement('div');
- el.style.width = surfaceElement.clientWidth + 'px';
- el.style.height = surfaceElement.clientHeight + 'px';
- el.style.overflow = 'hidden';
- el.style.position = 'absolute';
- surfaceElement.appendChild(el);
-
- this.element_ = el;
- this.arcScaleX_ = 1;
- this.arcScaleY_ = 1;
- };
-
- var contextPrototype = CanvasRenderingContext2D_.prototype;
- contextPrototype.clearRect = function() {
- this.element_.innerHTML = "";
- this.currentPath_ = [];
- };
-
- contextPrototype.beginPath = function() {
- // TODO: Branch current matrix so that save/restore has no effect
- // as per safari docs.
-
- this.currentPath_ = [];
- };
-
- contextPrototype.moveTo = function(aX, aY) {
- this.currentPath_.push({type: "moveTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.lineTo = function(aX, aY) {
- this.currentPath_.push({type: "lineTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
- aCP2x, aCP2y,
- aX, aY) {
- this.currentPath_.push({type: "bezierCurveTo",
- cp1x: aCP1x,
- cp1y: aCP1y,
- cp2x: aCP2x,
- cp2y: aCP2y,
- x: aX,
- y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
- // the following is lifted almost directly from
- // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
- var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
- var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
- var cp2x = cp1x + (aX - this.currentX_) / 3.0;
- var cp2y = cp1y + (aY - this.currentY_) / 3.0;
- this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
- };
-
- contextPrototype.arc = function(aX, aY, aRadius,
- aStartAngle, aEndAngle, aClockwise) {
- aRadius *= Z;
- var arcType = aClockwise ? "at" : "wa";
-
- var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
- var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
-
- var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
- var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
-
- // IE won't render arches drawn counter clockwise if xStart == xEnd.
- if (xStart == xEnd && !aClockwise) {
- xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
- // that can be represented in binary
- }
-
- this.currentPath_.push({type: arcType,
- x: aX,
- y: aY,
- radius: aRadius,
- xStart: xStart,
- yStart: yStart,
- xEnd: xEnd,
- yEnd: yEnd});
-
- };
-
- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- };
-
- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.stroke();
- };
-
- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.fill();
- };
-
- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
- var gradient = new CanvasGradient_("gradient");
- return gradient;
- };
-
- contextPrototype.createRadialGradient = function(aX0, aY0,
- aR0, aX1,
- aY1, aR1) {
- var gradient = new CanvasGradient_("gradientradial");
- gradient.radius1_ = aR0;
- gradient.radius2_ = aR1;
- gradient.focus_.x = aX0;
- gradient.focus_.y = aY0;
- return gradient;
- };
-
- contextPrototype.drawImage = function (image, var_args) {
- var dx, dy, dw, dh, sx, sy, sw, sh;
-
- // to find the original width we overide the width and height
- var oldRuntimeWidth = image.runtimeStyle.width;
- var oldRuntimeHeight = image.runtimeStyle.height;
- image.runtimeStyle.width = 'auto';
- image.runtimeStyle.height = 'auto';
-
- // get the original size
- var w = image.width;
- var h = image.height;
-
- // and remove overides
- image.runtimeStyle.width = oldRuntimeWidth;
- image.runtimeStyle.height = oldRuntimeHeight;
-
- if (arguments.length == 3) {
- dx = arguments[1];
- dy = arguments[2];
- sx = sy = 0;
- sw = dw = w;
- sh = dh = h;
- } else if (arguments.length == 5) {
- dx = arguments[1];
- dy = arguments[2];
- dw = arguments[3];
- dh = arguments[4];
- sx = sy = 0;
- sw = w;
- sh = h;
- } else if (arguments.length == 9) {
- sx = arguments[1];
- sy = arguments[2];
- sw = arguments[3];
- sh = arguments[4];
- dx = arguments[5];
- dy = arguments[6];
- dw = arguments[7];
- dh = arguments[8];
- } else {
- throw "Invalid number of arguments";
- }
-
- var d = this.getCoords_(dx, dy);
-
- var w2 = sw / 2;
- var h2 = sh / 2;
-
- var vmlStr = [];
-
- var W = 10;
- var H = 10;
-
- // For some reason that I've now forgotten, using divs didn't work
- vmlStr.push(' ' ,
- '',
- '');
-
- this.element_.insertAdjacentHTML("BeforeEnd",
- vmlStr.join(""));
- };
-
- contextPrototype.stroke = function(aFill) {
- var lineStr = [];
- var lineOpen = false;
- var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
- var color = a[0];
- var opacity = a[1] * this.globalAlpha;
-
- var W = 10;
- var H = 10;
-
- lineStr.push(' max.x) {
- max.x = c.x;
- }
- if (min.y == null || c.y < min.y) {
- min.y = c.y;
- }
- if (max.y == null || c.y > max.y) {
- max.y = c.y;
- }
- }
- }
- lineStr.push(' ">');
-
- if (typeof this.fillStyle == "object") {
- var focus = {x: "50%", y: "50%"};
- var width = (max.x - min.x);
- var height = (max.y - min.y);
- var dimension = (width > height) ? width : height;
-
- focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
- focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
-
- var colors = [];
-
- // inside radius (%)
- if (this.fillStyle.type_ == "gradientradial") {
- var inside = (this.fillStyle.radius1_ / dimension * 100);
-
- // percentage that outside radius exceeds inside radius
- var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
- } else {
- var inside = 0;
- var expansion = 100;
- }
-
- var insidecolor = {offset: null, color: null};
- var outsidecolor = {offset: null, color: null};
-
- // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
- // won't interpret it correctly
- this.fillStyle.colors_.sort(function (cs1, cs2) {
- return cs1.offset - cs2.offset;
- });
-
- for (var i = 0; i < this.fillStyle.colors_.length; i++) {
- var fs = this.fillStyle.colors_[i];
-
- colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
-
- if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
- insidecolor.offset = fs.offset;
- insidecolor.color = fs.color;
- }
-
- if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
- outsidecolor.offset = fs.offset;
- outsidecolor.color = fs.color;
- }
- }
- colors.pop();
-
- lineStr.push('');
- } else if (aFill) {
- lineStr.push('');
- } else {
- lineStr.push(
- ''
- );
- }
-
- lineStr.push("");
-
- this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
-
- this.currentPath_ = [];
- };
-
- contextPrototype.fill = function() {
- this.stroke(true);
- }
-
- contextPrototype.closePath = function() {
- this.currentPath_.push({type: "close"});
- };
-
- /**
- * @private
- */
- contextPrototype.getCoords_ = function(aX, aY) {
- return {
- x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
- y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
- }
- };
-
- contextPrototype.save = function() {
- var o = {};
- copyState(this, o);
- this.aStack_.push(o);
- this.mStack_.push(this.m_);
- this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
- };
-
- contextPrototype.restore = function() {
- copyState(this.aStack_.pop(), this);
- this.m_ = this.mStack_.pop();
- };
-
- contextPrototype.translate = function(aX, aY) {
- var m1 = [
- [1, 0, 0],
- [0, 1, 0],
- [aX, aY, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- contextPrototype.rotate = function(aRot) {
- var c = mc(aRot);
- var s = ms(aRot);
-
- var m1 = [
- [c, s, 0],
- [-s, c, 0],
- [0, 0, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- contextPrototype.scale = function(aX, aY) {
- this.arcScaleX_ *= aX;
- this.arcScaleY_ *= aY;
- var m1 = [
- [aX, 0, 0],
- [0, aY, 0],
- [0, 0, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- /******** STUBS ********/
- contextPrototype.clip = function() {
- // TODO: Implement
- };
-
- contextPrototype.arcTo = function() {
- // TODO: Implement
- };
-
- contextPrototype.createPattern = function() {
- return new CanvasPattern_;
- };
-
- // Gradient / Pattern Stubs
- function CanvasGradient_(aType) {
- this.type_ = aType;
- this.radius1_ = 0;
- this.radius2_ = 0;
- this.colors_ = [];
- this.focus_ = {x: 0, y: 0};
- }
-
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
- aColor = processStyle(aColor);
- this.colors_.push({offset: 1-aOffset, color: aColor});
- };
-
- function CanvasPattern_() {}
-
- // set up externs
- G_vmlCanvasManager = G_vmlCanvasManager_;
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
- CanvasGradient = CanvasGradient_;
- CanvasPattern = CanvasPattern_;
-
-})();
-
-} // if
+document.createElement("canvas").getContext||(function(){var s=Math,j=s.round,F=s.sin,G=s.cos,V=s.abs,W=s.sqrt,k=10,v=k/2;function X(){return this.context_||(this.context_=new H(this))}var L=Array.prototype.slice;function Y(b,a){var c=L.call(arguments,2);return function(){return b.apply(a,c.concat(L.call(arguments)))}}var M={init:function(b){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var a=b||document;a.createElement("canvas");a.attachEvent("onreadystatechange",Y(this.init_,this,a))}},init_:function(b){b.namespaces.g_vml_||
+b.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml","#default#VML");b.namespaces.g_o_||b.namespaces.add("g_o_","urn:schemas-microsoft-com:office:office","#default#VML");if(!b.styleSheets.ex_canvas_){var a=b.createStyleSheet();a.owningElement.id="ex_canvas_";a.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}g_o_\\:*{behavior:url(#default#VML)}"}var c=b.getElementsByTagName("canvas"),d=0;for(;d','","");this.element_.insertAdjacentHTML("BeforeEnd",t.join(""))};i.stroke=function(b){var a=[],c=P(b?this.fillStyle:this.strokeStyle),d=c.color,f=c.alpha*this.globalAlpha;a.push("g.x)g.x=e.x;if(h.y==null||e.yg.y)g.y=e.y}}a.push(' ">');if(b)if(typeof this.fillStyle=="object"){var m=this.fillStyle,r=0,n={x:0,y:0},o=0,q=1;if(m.type_=="gradient"){var t=m.x1_/this.arcScaleX_,E=m.y1_/this.arcScaleY_,p=this.getCoords_(m.x0_/this.arcScaleX_,m.y0_/this.arcScaleY_),
+z=this.getCoords_(t,E);r=Math.atan2(z.x-p.x,z.y-p.y)*180/Math.PI;if(r<0)r+=360;if(r<1.0E-6)r=0}else{var p=this.getCoords_(m.x0_,m.y0_),w=g.x-h.x,x=g.y-h.y;n={x:(p.x-h.x)/w,y:(p.y-h.y)/x};w/=this.arcScaleX_*k;x/=this.arcScaleY_*k;var R=s.max(w,x);o=2*m.r0_/R;q=2*m.r1_/R-o}var u=m.colors_;u.sort(function(ba,ca){return ba.offset-ca.offset});var J=u.length,da=u[0].color,ea=u[J-1].color,fa=u[0].alpha*this.globalAlpha,ga=u[J-1].alpha*this.globalAlpha,S=[],l=0;for(;l')}else a.push('');else{var K=this.lineScale_*this.lineWidth;if(K<1)f*=K;a.push("')}a.push("");this.element_.insertAdjacentHTML("beforeEnd",a.join(""))};i.fill=function(){this.stroke(true)};i.closePath=function(){this.currentPath_.push({type:"close"})};i.getCoords_=function(b,a){var c=this.m_;return{x:k*(b*c[0][0]+a*c[1][0]+c[2][0])-v,y:k*(b*c[0][1]+a*c[1][1]+c[2][1])-v}};i.save=function(){var b={};O(this,b);this.aStack_.push(b);this.mStack_.push(this.m_);this.m_=y(I(),this.m_)};i.restore=function(){O(this.aStack_.pop(),
+this);this.m_=this.mStack_.pop()};function ha(b){var a=0;for(;a<3;a++){var c=0;for(;c<2;c++)if(!isFinite(b[a][c])||isNaN(b[a][c]))return false}return true}function A(b,a,c){if(!!ha(a)){b.m_=a;if(c)b.lineScale_=W(V(a[0][0]*a[1][1]-a[0][1]*a[1][0]))}}i.translate=function(b,a){A(this,y([[1,0,0],[0,1,0],[b,a,1]],this.m_),false)};i.rotate=function(b){var a=G(b),c=F(b);A(this,y([[a,c,0],[-c,a,0],[0,0,1]],this.m_),false)};i.scale=function(b,a){this.arcScaleX_*=b;this.arcScaleY_*=a;A(this,y([[b,0,0],[0,a,
+0],[0,0,1]],this.m_),true)};i.transform=function(b,a,c,d,f,h){A(this,y([[b,a,0],[c,d,0],[f,h,1]],this.m_),true)};i.setTransform=function(b,a,c,d,f,h){A(this,[[b,a,0],[c,d,0],[f,h,1]],true)};i.clip=function(){};i.arcTo=function(){};i.createPattern=function(){return new U};function D(b){this.type_=b;this.r1_=this.y1_=this.x1_=this.r0_=this.y0_=this.x0_=0;this.colors_=[]}D.prototype.addColorStop=function(b,a){a=P(a);this.colors_.push({offset:b,color:a.color,alpha:a.alpha})};function U(){}G_vmlCanvasManager=
+M;CanvasRenderingContext2D=H;CanvasGradient=D;CanvasPattern=U})();