diff --git a/src/main/webapp/excanvas.js b/src/main/webapp/excanvas.js
index 3e1aedf..a34ca1d 100644
--- a/src/main/webapp/excanvas.js
+++ b/src/main/webapp/excanvas.js
@@ -11,775 +11,25 @@
 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 // See the License for the specific language governing permissions and
 // limitations under the License.
-
-
-// Known Issues:
-//
-// * Patterns are not implemented.
-// * Radial gradient are not implemented. The VML version of these look very
-//   different from the canvas one.
-// * Clipping paths are not implemented.
-// * Coordsize. The width and height attribute have higher priority than the
-//   width and height style values which isn't correct.
-// * Painting mode isn't implemented.
-// * Canvas width/height should is using content-box by default. IE in
-//   Quirks mode will draw the canvas using border-box. Either change your
-//   doctype to HTML5
-//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
-//   or use Box Sizing Behavior from WebFX
-//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
-// * Optimize. There is always room for speed improvements.
-
-// only add this code if we do not already have a canvas implementation
-if (!window.CanvasRenderingContext2D) {
-
-(function () {
-
-  // alias some functions to make (compiled) code shorter
-  var m = Math;
-  var mr = m.round;
-  var ms = m.sin;
-  var mc = m.cos;
-
-  // this is used for sub pixel precision
-  var Z = 10;
-  var Z2 = Z / 2;
-
-  var G_vmlCanvasManager_ = {
-    init: function (opt_doc) {
-      var doc = opt_doc || document;
-      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
-        var self = this;
-        doc.attachEvent("onreadystatechange", function () {
-          self.init_(doc);
-        });
-      }
-    },
-
-    init_: function (doc) {
-      if (doc.readyState == "complete") {
-        // create xmlns
-        if (!doc.namespaces["g_vml_"]) {
-          doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
-        }
-
-        // setup default css
-        var ss = doc.createStyleSheet();
-        ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
-            // default size is 300x150 in Gecko and Opera
-            "text-align:left;width:300px;height:150px}" +
-            "g_vml_\\:*{behavior:url(#default#VML)}";
-
-        // find all canvas elements
-        var els = doc.getElementsByTagName("canvas");
-        for (var i = 0; i < els.length; i++) {
-          if (!els[i].getContext) {
-            this.initElement(els[i]);
-          }
-        }
-      }
-    },
-
-    fixElement_: function (el) {
-      // in IE before version 5.5 we would need to add HTML: to the tag name
-      // but we do not care about IE before version 6
-      var outerHTML = el.outerHTML;
-
-      var newEl = el.ownerDocument.createElement(outerHTML);
-      // if the tag is still open IE has created the children as siblings and
-      // it has also created a tag with the name "/FOO"
-      if (outerHTML.slice(-2) != "/>") {
-        var tagName = "/" + el.tagName;
-        var ns;
-        // remove content
-        while ((ns = el.nextSibling) && ns.tagName != tagName) {
-          ns.removeNode();
-        }
-        // remove the incorrect closing tag
-        if (ns) {
-          ns.removeNode();
-        }
-      }
-      el.parentNode.replaceChild(newEl, el);
-      return newEl;
-    },
-
-    /**
-     * Public initializes a canvas element so that it can be used as canvas
-     * element from now on. This is called automatically before the page is
-     * loaded but if you are creating elements using createElement you need to
-     * make sure this is called on the element.
-     * @param {HTMLElement} el The canvas element to initialize.
-     * @return {HTMLElement} the element that was created.
-     */
-    initElement: function (el) {
-      el = this.fixElement_(el);
-      el.getContext = function () {
-        if (this.context_) {
-          return this.context_;
-        }
-        return this.context_ = new CanvasRenderingContext2D_(this);
-      };
-
-      // do not use inline function because that will leak memory
-      el.attachEvent('onpropertychange', onPropertyChange);
-      el.attachEvent('onresize', onResize);
-
-      var attrs = el.attributes;
-      if (attrs.width && attrs.width.specified) {
-        // TODO: use runtimeStyle and coordsize
-        // el.getContext().setWidth_(attrs.width.nodeValue);
-        el.style.width = attrs.width.nodeValue + "px";
-      } else {
-        el.width = el.clientWidth;
-      }
-      if (attrs.height && attrs.height.specified) {
-        // TODO: use runtimeStyle and coordsize
-        // el.getContext().setHeight_(attrs.height.nodeValue);
-        el.style.height = attrs.height.nodeValue + "px";
-      } else {
-        el.height = el.clientHeight;
-      }
-      //el.getContext().setCoordsize_()
-      return el;
-    }
-  };
-
-  function onPropertyChange(e) {
-    var el = e.srcElement;
-
-    switch (e.propertyName) {
-      case 'width':
-        el.style.width = el.attributes.width.nodeValue + "px";
-        el.getContext().clearRect();
-        break;
-      case 'height':
-        el.style.height = el.attributes.height.nodeValue + "px";
-        el.getContext().clearRect();
-        break;
-    }
-  }
-
-  function onResize(e) {
-    var el = e.srcElement;
-    if (el.firstChild) {
-      el.firstChild.style.width =  el.clientWidth + 'px';
-      el.firstChild.style.height = el.clientHeight + 'px';
-    }
-  }
-
-  G_vmlCanvasManager_.init();
-
-  // precompute "00" to "FF"
-  var dec2hex = [];
-  for (var i = 0; i < 16; i++) {
-    for (var j = 0; j < 16; j++) {
-      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
-    }
-  }
-
-  function createMatrixIdentity() {
-    return [
-      [1, 0, 0],
-      [0, 1, 0],
-      [0, 0, 1]
-    ];
-  }
-
-  function matrixMultiply(m1, m2) {
-    var result = createMatrixIdentity();
-
-    for (var x = 0; x < 3; x++) {
-      for (var y = 0; y < 3; y++) {
-        var sum = 0;
-
-        for (var z = 0; z < 3; z++) {
-          sum += m1[x][z] * m2[z][y];
-        }
-
-        result[x][y] = sum;
-      }
-    }
-    return result;
-  }
-
-  function copyState(o1, o2) {
-    o2.fillStyle     = o1.fillStyle;
-    o2.lineCap       = o1.lineCap;
-    o2.lineJoin      = o1.lineJoin;
-    o2.lineWidth     = o1.lineWidth;
-    o2.miterLimit    = o1.miterLimit;
-    o2.shadowBlur    = o1.shadowBlur;
-    o2.shadowColor   = o1.shadowColor;
-    o2.shadowOffsetX = o1.shadowOffsetX;
-    o2.shadowOffsetY = o1.shadowOffsetY;
-    o2.strokeStyle   = o1.strokeStyle;
-    o2.arcScaleX_    = o1.arcScaleX_;
-    o2.arcScaleY_    = o1.arcScaleY_;
-  }
-
-  function processStyle(styleString) {
-    var str, alpha = 1;
-
-    styleString = String(styleString);
-    if (styleString.substring(0, 3) == "rgb") {
-      var start = styleString.indexOf("(", 3);
-      var end = styleString.indexOf(")", start + 1);
-      var guts = styleString.substring(start + 1, end).split(",");
-
-      str = "#";
-      for (var i = 0; i < 3; i++) {
-        str += dec2hex[Number(guts[i])];
-      }
-
-      if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
-        alpha = guts[3];
-      }
-    } else {
-      str = styleString;
-    }
-
-    return [str, alpha];
-  }
-
-  function processLineCap(lineCap) {
-    switch (lineCap) {
-      case "butt":
-        return "flat";
-      case "round":
-        return "round";
-      case "square":
-      default:
-        return "square";
-    }
-  }
-
-  /**
-   * This class implements CanvasRenderingContext2D interface as described by
-   * the WHATWG.
-   * @param {HTMLElement} surfaceElement The element that the 2D context should
-   * be associated with
-   */
-   function CanvasRenderingContext2D_(surfaceElement) {
-    this.m_ = createMatrixIdentity();
-
-    this.mStack_ = [];
-    this.aStack_ = [];
-    this.currentPath_ = [];
-
-    // Canvas context properties
-    this.strokeStyle = "#000";
-    this.fillStyle = "#000";
-
-    this.lineWidth = 1;
-    this.lineJoin = "miter";
-    this.lineCap = "butt";
-    this.miterLimit = Z * 1;
-    this.globalAlpha = 1;
-    this.canvas = surfaceElement;
-
-    var el = surfaceElement.ownerDocument.createElement('div');
-    el.style.width =  surfaceElement.clientWidth + 'px';
-    el.style.height = surfaceElement.clientHeight + 'px';
-    el.style.overflow = 'hidden';
-    el.style.position = 'absolute';
-    surfaceElement.appendChild(el);
-
-    this.element_ = el;
-    this.arcScaleX_ = 1;
-    this.arcScaleY_ = 1;
-  };
-
-  var contextPrototype = CanvasRenderingContext2D_.prototype;
-  contextPrototype.clearRect = function() {
-    this.element_.innerHTML = "";
-    this.currentPath_ = [];
-  };
-
-  contextPrototype.beginPath = function() {
-    // TODO: Branch current matrix so that save/restore has no effect
-    //       as per safari docs.
-
-    this.currentPath_ = [];
-  };
-
-  contextPrototype.moveTo = function(aX, aY) {
-    this.currentPath_.push({type: "moveTo", x: aX, y: aY});
-    this.currentX_ = aX;
-    this.currentY_ = aY;
-  };
-
-  contextPrototype.lineTo = function(aX, aY) {
-    this.currentPath_.push({type: "lineTo", x: aX, y: aY});
-    this.currentX_ = aX;
-    this.currentY_ = aY;
-  };
-
-  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
-                                            aCP2x, aCP2y,
-                                            aX, aY) {
-    this.currentPath_.push({type: "bezierCurveTo",
-                           cp1x: aCP1x,
-                           cp1y: aCP1y,
-                           cp2x: aCP2x,
-                           cp2y: aCP2y,
-                           x: aX,
-                           y: aY});
-    this.currentX_ = aX;
-    this.currentY_ = aY;
-  };
-
-  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
-    // the following is lifted almost directly from
-    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
-    var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
-    var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
-    var cp2x = cp1x + (aX - this.currentX_) / 3.0;
-    var cp2y = cp1y + (aY - this.currentY_) / 3.0;
-    this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
-  };
-
-  contextPrototype.arc = function(aX, aY, aRadius,
-                                  aStartAngle, aEndAngle, aClockwise) {
-    aRadius *= Z;
-    var arcType = aClockwise ? "at" : "wa";
-
-    var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
-    var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
-
-    var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
-    var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
-
-    // IE won't render arches drawn counter clockwise if xStart == xEnd.
-    if (xStart == xEnd && !aClockwise) {
-      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
-                       // that can be represented in binary
-    }
-
-    this.currentPath_.push({type: arcType,
-                           x: aX,
-                           y: aY,
-                           radius: aRadius,
-                           xStart: xStart,
-                           yStart: yStart,
-                           xEnd: xEnd,
-                           yEnd: yEnd});
-
-  };
-
-  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-  };
-
-  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
-    // Will destroy any existing path (same as FF behaviour)
-    this.beginPath();
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-    this.stroke();
-  };
-
-  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
-    // Will destroy any existing path (same as FF behaviour)
-    this.beginPath();
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-    this.fill();
-  };
-
-  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
-    var gradient = new CanvasGradient_("gradient");
-    return gradient;
-  };
-
-  contextPrototype.createRadialGradient = function(aX0, aY0,
-                                                   aR0, aX1,
-                                                   aY1, aR1) {
-    var gradient = new CanvasGradient_("gradientradial");
-    gradient.radius1_ = aR0;
-    gradient.radius2_ = aR1;
-    gradient.focus_.x = aX0;
-    gradient.focus_.y = aY0;
-    return gradient;
-  };
-
-  contextPrototype.drawImage = function (image, var_args) {
-    var dx, dy, dw, dh, sx, sy, sw, sh;
-
-    // to find the original width we overide the width and height
-    var oldRuntimeWidth = image.runtimeStyle.width;
-    var oldRuntimeHeight = image.runtimeStyle.height;
-    image.runtimeStyle.width = 'auto';
-    image.runtimeStyle.height = 'auto';
-
-    // get the original size
-    var w = image.width;
-    var h = image.height;
-
-    // and remove overides
-    image.runtimeStyle.width = oldRuntimeWidth;
-    image.runtimeStyle.height = oldRuntimeHeight;
-
-    if (arguments.length == 3) {
-      dx = arguments[1];
-      dy = arguments[2];
-      sx = sy = 0;
-      sw = dw = w;
-      sh = dh = h;
-    } else if (arguments.length == 5) {
-      dx = arguments[1];
-      dy = arguments[2];
-      dw = arguments[3];
-      dh = arguments[4];
-      sx = sy = 0;
-      sw = w;
-      sh = h;
-    } else if (arguments.length == 9) {
-      sx = arguments[1];
-      sy = arguments[2];
-      sw = arguments[3];
-      sh = arguments[4];
-      dx = arguments[5];
-      dy = arguments[6];
-      dw = arguments[7];
-      dh = arguments[8];
-    } else {
-      throw "Invalid number of arguments";
-    }
-
-    var d = this.getCoords_(dx, dy);
-
-    var w2 = sw / 2;
-    var h2 = sh / 2;
-
-    var vmlStr = [];
-
-    var W = 10;
-    var H = 10;
-
-    // For some reason that I've now forgotten, using divs didn't work
-    vmlStr.push(' ' ,
-                '',
-                '');
-
-    this.element_.insertAdjacentHTML("BeforeEnd",
-                                    vmlStr.join(""));
-  };
-
-  contextPrototype.stroke = function(aFill) {
-    var lineStr = [];
-    var lineOpen = false;
-    var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
-    var color = a[0];
-    var opacity = a[1] * this.globalAlpha;
-
-    var W = 10;
-    var H = 10;
-
-    lineStr.push(' max.x) {
-          max.x = c.x;
-        }
-        if (min.y == null || c.y < min.y) {
-          min.y = c.y;
-        }
-        if (max.y == null || c.y > max.y) {
-          max.y = c.y;
-        }
-      }
-    }
-    lineStr.push(' ">');
-
-    if (typeof this.fillStyle == "object") {
-      var focus = {x: "50%", y: "50%"};
-      var width = (max.x - min.x);
-      var height = (max.y - min.y);
-      var dimension = (width > height) ? width : height;
-
-      focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
-      focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
-
-      var colors = [];
-
-      // inside radius (%)
-      if (this.fillStyle.type_ == "gradientradial") {
-        var inside = (this.fillStyle.radius1_ / dimension * 100);
-
-        // percentage that outside radius exceeds inside radius
-        var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
-      } else {
-        var inside = 0;
-        var expansion = 100;
-      }
-
-      var insidecolor = {offset: null, color: null};
-      var outsidecolor = {offset: null, color: null};
-
-      // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
-      // won't interpret it correctly
-      this.fillStyle.colors_.sort(function (cs1, cs2) {
-        return cs1.offset - cs2.offset;
-      });
-
-      for (var i = 0; i < this.fillStyle.colors_.length; i++) {
-        var fs = this.fillStyle.colors_[i];
-
-        colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
-
-        if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
-          insidecolor.offset = fs.offset;
-          insidecolor.color = fs.color;
-        }
-
-        if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
-          outsidecolor.offset = fs.offset;
-          outsidecolor.color = fs.color;
-        }
-      }
-      colors.pop();
-
-      lineStr.push('');
-    } else if (aFill) {
-      lineStr.push('');
-    } else {
-      lineStr.push(
-        ''
-      );
-    }
-
-    lineStr.push("");
-
-    this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
-
-    this.currentPath_ = [];
-  };
-
-  contextPrototype.fill = function() {
-    this.stroke(true);
-  }
-
-  contextPrototype.closePath = function() {
-    this.currentPath_.push({type: "close"});
-  };
-
-  /**
-   * @private
-   */
-  contextPrototype.getCoords_ = function(aX, aY) {
-    return {
-      x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
-      y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
-    }
-  };
-
-  contextPrototype.save = function() {
-    var o = {};
-    copyState(this, o);
-    this.aStack_.push(o);
-    this.mStack_.push(this.m_);
-    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
-  };
-
-  contextPrototype.restore = function() {
-    copyState(this.aStack_.pop(), this);
-    this.m_ = this.mStack_.pop();
-  };
-
-  contextPrototype.translate = function(aX, aY) {
-    var m1 = [
-      [1,  0,  0],
-      [0,  1,  0],
-      [aX, aY, 1]
-    ];
-
-    this.m_ = matrixMultiply(m1, this.m_);
-  };
-
-  contextPrototype.rotate = function(aRot) {
-    var c = mc(aRot);
-    var s = ms(aRot);
-
-    var m1 = [
-      [c,  s, 0],
-      [-s, c, 0],
-      [0,  0, 1]
-    ];
-
-    this.m_ = matrixMultiply(m1, this.m_);
-  };
-
-  contextPrototype.scale = function(aX, aY) {
-    this.arcScaleX_ *= aX;
-    this.arcScaleY_ *= aY;
-    var m1 = [
-      [aX, 0,  0],
-      [0,  aY, 0],
-      [0,  0,  1]
-    ];
-
-    this.m_ = matrixMultiply(m1, this.m_);
-  };
-
-  /******** STUBS ********/
-  contextPrototype.clip = function() {
-    // TODO: Implement
-  };
-
-  contextPrototype.arcTo = function() {
-    // TODO: Implement
-  };
-
-  contextPrototype.createPattern = function() {
-    return new CanvasPattern_;
-  };
-
-  // Gradient / Pattern Stubs
-  function CanvasGradient_(aType) {
-    this.type_ = aType;
-    this.radius1_ = 0;
-    this.radius2_ = 0;
-    this.colors_ = [];
-    this.focus_ = {x: 0, y: 0};
-  }
-
-  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
-    aColor = processStyle(aColor);
-    this.colors_.push({offset: 1-aOffset, color: aColor});
-  };
-
-  function CanvasPattern_() {}
-
-  // set up externs
-  G_vmlCanvasManager = G_vmlCanvasManager_;
-  CanvasRenderingContext2D = CanvasRenderingContext2D_;
-  CanvasGradient = CanvasGradient_;
-  CanvasPattern = CanvasPattern_;
-
-})();
-
-} // if
+document.createElement("canvas").getContext||(function(){var s=Math,j=s.round,F=s.sin,G=s.cos,V=s.abs,W=s.sqrt,k=10,v=k/2;function X(){return this.context_||(this.context_=new H(this))}var L=Array.prototype.slice;function Y(b,a){var c=L.call(arguments,2);return function(){return b.apply(a,c.concat(L.call(arguments)))}}var M={init:function(b){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var a=b||document;a.createElement("canvas");a.attachEvent("onreadystatechange",Y(this.init_,this,a))}},init_:function(b){b.namespaces.g_vml_||
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