package uk.org.floop.epq3d; import javax.imageio.ImageIO; import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Objects; public class Texture { protected final String name; private final String type; public int[][] img; public Color color; public Texture(String _name, Color _color) { name = _name; type = "solid"; color = _color; } public Texture(String _name, String _imgPath) { name = _name; type = "image"; // grab file and pack it into a list[][] int (gives better performance than a BufferedImage by a _lot_ File imgFile = new File(_imgPath); try { BufferedImage _img = ImageIO.read(imgFile); for (int x = 0; x < _img.getWidth(); x += 1) { for (int y = 0; y < _img.getHeight(); y += 1) { img[x][y] = _img.getRGB(x, y); } } } catch (IOException e) { throw new RuntimeException(e); } } public boolean isSolid() { if (Objects.equals(type, "solid")) { return true; } else { return false; } } public Color getColor(double ang) { double multiplier = 1 - ang/(2*Math.PI); int rgb = color.getRGB(); int r = rgb & 0xff; int g = (rgb >> 8) & 0xff; int b = (rgb >> 16) & 0xff; return new Color((int) (r*multiplier), (int) (g*multiplier), (int) (b*multiplier)); } }