import javax.swing.*;
class App {
private static void initWindow() {
// create a window frame and set the title in the toolbar
JFrame window = new JFrame("Testing");
// when we close the window, stop the app
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create the jpanel to draw on.
// this also initializes the game loop
Screen screen = new Screen();
// add the jpanel to the window
window.add(screen);
window.addKeyListener(screen);
window.addMouseListener(screen);
window.addMouseMotionListener(screen);
// don't allow the user to resize the window
window.setResizable(false);
// fit the window size around the components (just our jpanel).
// pack() should be called after setResizable() to avoid issues on some platforms
window.pack();
// open window in the center of the screen
window.setLocationRelativeTo(null);
// display the window
window.setVisible(true);
}
public static void main(String[] args) {
// invokeLater() is used here to prevent our graphics processing from
// blocking the GUI. https://stackoverflow.com/a/22534931/4655368
// this is a lot of boilerplate code that you shouldn't be too concerned about.
// just know that when main runs it will call initWindow() once.
SwingUtilities.invokeLater(App::initWindow);
}
}