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Implementation of:
- Face normal calculation - Vector angle calculation - Restructuring of how faces+objects are stored |
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| .idea/.gitignore 0 → 100644 |
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| out/production/EPQ 3D renderer/App.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Face.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Line.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Matrix.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Object3d.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Player.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Point2D.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Point3D.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/PointComp.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Screen.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Triangle.class 0 → 100644 |
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Not supported
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| out/production/EPQ 3D renderer/Vector3D.class 0 → 100644 |
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Not supported
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