Fix #17
Fix #14 Fixed mapping for zbuffer causing faces close to the camera to render wrongly Added config.json Changed the z chopping value from 0.1 to 0.01 so everything renders properly |
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config.json 0 → 100644 |
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src/main/java/uk/org/floop/epq3d/Face.java |
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src/main/java/uk/org/floop/epq3d/Line2d.java |
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src/main/java/uk/org/floop/epq3d/Matrix.java |
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src/main/java/uk/org/floop/epq3d/Object3d.java |
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src/main/java/uk/org/floop/epq3d/ObjectCollection.java |
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src/main/java/uk/org/floop/epq3d/Player.java |
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src/main/java/uk/org/floop/epq3d/Point2D.java |
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src/main/java/uk/org/floop/epq3d/Point3D.java |
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src/main/java/uk/org/floop/epq3d/Screen.java |
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src/main/java/uk/org/floop/epq3d/Triangle.java |
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src/main/java/uk/org/floop/epq3d/drawData.java 0 → 100644 |
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src/main/java/uk/org/floop/epq3d/simpleGraphics.java 0 → 100644 |
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src/main/java/uk/org/floop/epq3d/simpleImage.java 0 → 100644 |
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