| Fix the one weird bug with txture mapping | 
    
      
        | Make texture mapping still work with face chopping | 
    
      
        | Convert affine texture mapping into perspective correct texture mapping | 
    
      
        | Find the maximum possible value to interpolate for Z when chopping faces | 
    
      
        | Fix matrix coordinates (swap around rotation coords so everything works as it should) | 
    
      
        | Get Tornado working | 
    
      
        | Profile and find out where the main slowdowns are | 
    
      
        | Clean up debug code as a whole | 
    
      
        | Make a way of printing the xyz of a point to clean up debug code | 
    
      
        | Fix nullPointerException when program first runs | 
    
      
        | Clean up original app code | 
    
      
        | Transparency
          
          
          
            enhancement | 
    
      
        | Roughly sort the order of faces before they are rendered on the screen, so multiple pixels are not rendered on top of each other again and again
          
          
          
            Optimisation | 
    
      
        | Add support for controller
          
          
          
            enhancement |