Fix the one weird bug with txture mapping
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Make texture mapping still work with face chopping
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Convert affine texture mapping into perspective correct texture mapping
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Find the maximum possible value to interpolate for Z when chopping faces
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Fix matrix coordinates (swap around rotation coords so everything works as it should)
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Get Tornado working
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Profile and find out where the main slowdowns are
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Clean up debug code as a whole
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Make a way of printing the xyz of a point to clean up debug code
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Fix nullPointerException when program first runs
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Clean up original app code
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Transparency
enhancement
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Roughly sort the order of faces before they are rendered on the screen, so multiple pixels are not rendered on top of each other again and again
Optimisation
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Add support for controller
enhancement
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