| |
---|
| | // distributed under the License is distributed on an "AS IS" BASIS, |
---|
| | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
---|
| | // See the License for the specific language governing permissions and |
---|
| | // limitations under the License. |
---|
| | document.createElement("canvas").getContext||(function(){var s=Math,j=s.round,F=s.sin,G=s.cos,V=s.abs,W=s.sqrt,k=10,v=k/2;function X(){return this.context_||(this.context_=new H(this))}var L=Array.prototype.slice;function Y(b,a){var c=L.call(arguments,2);return function(){return b.apply(a,c.concat(L.call(arguments)))}}var M={init:function(b){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var a=b||document;a.createElement("canvas");a.attachEvent("onreadystatechange",Y(this.init_,this,a))}},init_:function(b){b.namespaces.g_vml_|| |
---|
| | b.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml","#default#VML");b.namespaces.g_o_||b.namespaces.add("g_o_","urn:schemas-microsoft-com:office:office","#default#VML");if(!b.styleSheets.ex_canvas_){var a=b.createStyleSheet();a.owningElement.id="ex_canvas_";a.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}g_o_\\:*{behavior:url(#default#VML)}"}var c=b.getElementsByTagName("canvas"),d=0;for(;d<c.length;d++)this.initElement(c[d])}, |
---|
| | initElement:function(b){if(!b.getContext){b.getContext=X;b.innerHTML="";b.attachEvent("onpropertychange",Z);b.attachEvent("onresize",$);var a=b.attributes;if(a.width&&a.width.specified)b.style.width=a.width.nodeValue+"px";else b.width=b.clientWidth;if(a.height&&a.height.specified)b.style.height=a.height.nodeValue+"px";else b.height=b.clientHeight}return b}};function Z(b){var a=b.srcElement;switch(b.propertyName){case "width":a.style.width=a.attributes.width.nodeValue+"px";a.getContext().clearRect(); |
---|
| | break;case "height":a.style.height=a.attributes.height.nodeValue+"px";a.getContext().clearRect();break}}function $(b){var a=b.srcElement;if(a.firstChild){a.firstChild.style.width=a.clientWidth+"px";a.firstChild.style.height=a.clientHeight+"px"}}M.init();var N=[],B=0;for(;B<16;B++){var C=0;for(;C<16;C++)N[B*16+C]=B.toString(16)+C.toString(16)}function I(){return[[1,0,0],[0,1,0],[0,0,1]]}function y(b,a){var c=I(),d=0;for(;d<3;d++){var f=0;for(;f<3;f++){var h=0,g=0;for(;g<3;g++)h+=b[d][g]*a[g][f];c[d][f]= |
---|
| | h}}return c}function O(b,a){a.fillStyle=b.fillStyle;a.lineCap=b.lineCap;a.lineJoin=b.lineJoin;a.lineWidth=b.lineWidth;a.miterLimit=b.miterLimit;a.shadowBlur=b.shadowBlur;a.shadowColor=b.shadowColor;a.shadowOffsetX=b.shadowOffsetX;a.shadowOffsetY=b.shadowOffsetY;a.strokeStyle=b.strokeStyle;a.globalAlpha=b.globalAlpha;a.arcScaleX_=b.arcScaleX_;a.arcScaleY_=b.arcScaleY_;a.lineScale_=b.lineScale_}function P(b){var a,c=1;b=String(b);if(b.substring(0,3)=="rgb"){var d=b.indexOf("(",3),f=b.indexOf(")",d+ |
---|
| | 1),h=b.substring(d+1,f).split(",");a="#";var g=0;for(;g<3;g++)a+=N[Number(h[g])];if(h.length==4&&b.substr(3,1)=="a")c=h[3]}else a=b;return{color:a,alpha:c}}function aa(b){switch(b){case "butt":return"flat";case "round":return"round";case "square":default:return"square"}}function H(b){this.m_=I();this.mStack_=[];this.aStack_=[];this.currentPath_=[];this.fillStyle=this.strokeStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=k*1;this.globalAlpha=1;this.canvas=b; |
---|
| | var a=b.ownerDocument.createElement("div");a.style.width=b.clientWidth+"px";a.style.height=b.clientHeight+"px";a.style.overflow="hidden";a.style.position="absolute";b.appendChild(a);this.element_=a;this.lineScale_=this.arcScaleY_=this.arcScaleX_=1}var i=H.prototype;i.clearRect=function(){this.element_.innerHTML=""};i.beginPath=function(){this.currentPath_=[]};i.moveTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"moveTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y}; |
---|
| | i.lineTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"lineTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y};i.bezierCurveTo=function(b,a,c,d,f,h){var g=this.getCoords_(f,h),l=this.getCoords_(b,a),e=this.getCoords_(c,d);Q(this,l,e,g)};function Q(b,a,c,d){b.currentPath_.push({type:"bezierCurveTo",cp1x:a.x,cp1y:a.y,cp2x:c.x,cp2y:c.y,x:d.x,y:d.y});b.currentX_=d.x;b.currentY_=d.y}i.quadraticCurveTo=function(b,a,c,d){var f=this.getCoords_(b,a),h=this.getCoords_(c,d),g={x:this.currentX_+ |
---|
| | 0.6666666666666666*(f.x-this.currentX_),y:this.currentY_+0.6666666666666666*(f.y-this.currentY_)};Q(this,g,{x:g.x+(h.x-this.currentX_)/3,y:g.y+(h.y-this.currentY_)/3},h)};i.arc=function(b,a,c,d,f,h){c*=k;var g=h?"at":"wa",l=b+G(d)*c-v,e=a+F(d)*c-v,m=b+G(f)*c-v,r=a+F(f)*c-v;if(l==m&&!h)l+=0.125;var n=this.getCoords_(b,a),o=this.getCoords_(l,e),q=this.getCoords_(m,r);this.currentPath_.push({type:g,x:n.x,y:n.y,radius:c,xStart:o.x,yStart:o.y,xEnd:q.x,yEnd:q.y})};i.rect=function(b,a,c,d){this.moveTo(b, |
---|
| | a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath()};i.strokeRect=function(b,a,c,d){var f=this.currentPath_;this.beginPath();this.moveTo(b,a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath();this.stroke();this.currentPath_=f};i.fillRect=function(b,a,c,d){var f=this.currentPath_;this.beginPath();this.moveTo(b,a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath();this.fill();this.currentPath_=f};i.createLinearGradient=function(b, |
---|
| | a,c,d){var f=new D("gradient");f.x0_=b;f.y0_=a;f.x1_=c;f.y1_=d;return f};i.createRadialGradient=function(b,a,c,d,f,h){var g=new D("gradientradial");g.x0_=b;g.y0_=a;g.r0_=c;g.x1_=d;g.y1_=f;g.r1_=h;return g};i.drawImage=function(b){var a,c,d,f,h,g,l,e,m=b.runtimeStyle.width,r=b.runtimeStyle.height;b.runtimeStyle.width="auto";b.runtimeStyle.height="auto";var n=b.width,o=b.height;b.runtimeStyle.width=m;b.runtimeStyle.height=r;if(arguments.length==3){a=arguments[1];c=arguments[2];h=g=0;l=d=n;e=f=o}else if(arguments.length== |
---|
| | 5){a=arguments[1];c=arguments[2];d=arguments[3];f=arguments[4];h=g=0;l=n;e=o}else if(arguments.length==9){h=arguments[1];g=arguments[2];l=arguments[3];e=arguments[4];a=arguments[5];c=arguments[6];d=arguments[7];f=arguments[8]}else throw Error("Invalid number of arguments");var q=this.getCoords_(a,c),t=[];t.push(" <g_vml_:group",' coordsize="',k*10,",",k*10,'"',' coordorigin="0,0"',' style="width:',10,"px;height:",10,"px;position:absolute;");if(this.m_[0][0]!=1||this.m_[0][1]){var E=[];E.push("M11=", |
---|
| | this.m_[0][0],",","M12=",this.m_[1][0],",","M21=",this.m_[0][1],",","M22=",this.m_[1][1],",","Dx=",j(q.x/k),",","Dy=",j(q.y/k),"");var p=q,z=this.getCoords_(a+d,c),w=this.getCoords_(a,c+f),x=this.getCoords_(a+d,c+f);p.x=s.max(p.x,z.x,w.x,x.x);p.y=s.max(p.y,z.y,w.y,x.y);t.push("padding:0 ",j(p.x/k),"px ",j(p.y/k),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",E.join(""),", sizingmethod='clip');")}else t.push("top:",j(q.y/k),"px;left:",j(q.x/k),"px;");t.push(' ">','<g_vml_:image src="',b.src, |
---|
| | '"',' style="width:',k*d,"px;"," height:",k*f,'px;"',' cropleft="',h/n,'"',' croptop="',g/o,'"',' cropright="',(n-h-l)/n,'"',' cropbottom="',(o-g-e)/o,'"'," />","</g_vml_:group>");this.element_.insertAdjacentHTML("BeforeEnd",t.join(""))};i.stroke=function(b){var a=[],c=P(b?this.fillStyle:this.strokeStyle),d=c.color,f=c.alpha*this.globalAlpha;a.push("<g_vml_:shape",' filled="',!!b,'"',' style="position:absolute;width:',10,"px;height:",10,'px;"',' coordorigin="0 0" coordsize="',k*10," ",k*10,'"',' stroked="', |
---|
| | !b,'"',' path="');var h={x:null,y:null},g={x:null,y:null},l=0;for(;l<this.currentPath_.length;l++){var e=this.currentPath_[l];switch(e.type){case "moveTo":a.push(" m ",j(e.x),",",j(e.y));break;case "lineTo":a.push(" l ",j(e.x),",",j(e.y));break;case "close":a.push(" x ");e=null;break;case "bezierCurveTo":a.push(" c ",j(e.cp1x),",",j(e.cp1y),",",j(e.cp2x),",",j(e.cp2y),",",j(e.x),",",j(e.y));break;case "at":case "wa":a.push(" ",e.type," ",j(e.x-this.arcScaleX_*e.radius),",",j(e.y-this.arcScaleY_*e.radius), |
---|
| | " ",j(e.x+this.arcScaleX_*e.radius),",",j(e.y+this.arcScaleY_*e.radius)," ",j(e.xStart),",",j(e.yStart)," ",j(e.xEnd),",",j(e.yEnd));break}if(e){if(h.x==null||e.x<h.x)h.x=e.x;if(g.x==null||e.x>g.x)g.x=e.x;if(h.y==null||e.y<h.y)h.y=e.y;if(g.y==null||e.y>g.y)g.y=e.y}}a.push(' ">');if(b)if(typeof this.fillStyle=="object"){var m=this.fillStyle,r=0,n={x:0,y:0},o=0,q=1;if(m.type_=="gradient"){var t=m.x1_/this.arcScaleX_,E=m.y1_/this.arcScaleY_,p=this.getCoords_(m.x0_/this.arcScaleX_,m.y0_/this.arcScaleY_), |
---|
| | z=this.getCoords_(t,E);r=Math.atan2(z.x-p.x,z.y-p.y)*180/Math.PI;if(r<0)r+=360;if(r<1.0E-6)r=0}else{var p=this.getCoords_(m.x0_,m.y0_),w=g.x-h.x,x=g.y-h.y;n={x:(p.x-h.x)/w,y:(p.y-h.y)/x};w/=this.arcScaleX_*k;x/=this.arcScaleY_*k;var R=s.max(w,x);o=2*m.r0_/R;q=2*m.r1_/R-o}var u=m.colors_;u.sort(function(ba,ca){return ba.offset-ca.offset});var J=u.length,da=u[0].color,ea=u[J-1].color,fa=u[0].alpha*this.globalAlpha,ga=u[J-1].alpha*this.globalAlpha,S=[],l=0;for(;l<J;l++){var T=u[l];S.push(T.offset*q+ |
---|
| | o+" "+T.color)}a.push('<g_vml_:fill type="',m.type_,'"',' method="none" focus="100%"',' color="',da,'"',' color2="',ea,'"',' colors="',S.join(","),'"',' opacity="',ga,'"',' g_o_:opacity2="',fa,'"',' angle="',r,'"',' focusposition="',n.x,",",n.y,'" />')}else a.push('<g_vml_:fill color="',d,'" opacity="',f,'" />');else{var K=this.lineScale_*this.lineWidth;if(K<1)f*=K;a.push("<g_vml_:stroke",' opacity="',f,'"',' joinstyle="',this.lineJoin,'"',' miterlimit="',this.miterLimit,'"',' endcap="',aa(this.lineCap), |
---|
| | '"',' weight="',K,'px"',' color="',d,'" />')}a.push("</g_vml_:shape>");this.element_.insertAdjacentHTML("beforeEnd",a.join(""))};i.fill=function(){this.stroke(true)};i.closePath=function(){this.currentPath_.push({type:"close"})};i.getCoords_=function(b,a){var c=this.m_;return{x:k*(b*c[0][0]+a*c[1][0]+c[2][0])-v,y:k*(b*c[0][1]+a*c[1][1]+c[2][1])-v}};i.save=function(){var b={};O(this,b);this.aStack_.push(b);this.mStack_.push(this.m_);this.m_=y(I(),this.m_)};i.restore=function(){O(this.aStack_.pop(), |
---|
| | this);this.m_=this.mStack_.pop()};function ha(b){var a=0;for(;a<3;a++){var c=0;for(;c<2;c++)if(!isFinite(b[a][c])||isNaN(b[a][c]))return false}return true}function A(b,a,c){if(!!ha(a)){b.m_=a;if(c)b.lineScale_=W(V(a[0][0]*a[1][1]-a[0][1]*a[1][0]))}}i.translate=function(b,a){A(this,y([[1,0,0],[0,1,0],[b,a,1]],this.m_),false)};i.rotate=function(b){var a=G(b),c=F(b);A(this,y([[a,c,0],[-c,a,0],[0,0,1]],this.m_),false)};i.scale=function(b,a){this.arcScaleX_*=b;this.arcScaleY_*=a;A(this,y([[b,0,0],[0,a, |
---|
| | 0],[0,0,1]],this.m_),true)};i.transform=function(b,a,c,d,f,h){A(this,y([[b,a,0],[c,d,0],[f,h,1]],this.m_),true)};i.setTransform=function(b,a,c,d,f,h){A(this,[[b,a,0],[c,d,0],[f,h,1]],true)};i.clip=function(){};i.arcTo=function(){};i.createPattern=function(){return new U};function D(b){this.type_=b;this.r1_=this.y1_=this.x1_=this.r0_=this.y0_=this.x0_=0;this.colors_=[]}D.prototype.addColorStop=function(b,a){a=P(a);this.colors_.push({offset:b,color:a.color,alpha:a.alpha})};function U(){}G_vmlCanvasManager= |
---|
| | M;CanvasRenderingContext2D=H;CanvasGradient=D;CanvasPattern=U})(); |
---|
| | |
---|
| | |
---|
| | // Known Issues: |
---|
| | // |
---|
| | // * Patterns are not implemented. |
---|
| | // * Radial gradient are not implemented. The VML version of these look very |
---|
| | // different from the canvas one. |
---|
| | // * Clipping paths are not implemented. |
---|
| | // * Coordsize. The width and height attribute have higher priority than the |
---|
| | // width and height style values which isn't correct. |
---|
| | // * Painting mode isn't implemented. |
---|
| | // * Canvas width/height should is using content-box by default. IE in |
---|
| | // Quirks mode will draw the canvas using border-box. Either change your |
---|
| | // doctype to HTML5 |
---|
| | // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
---|
| | // or use Box Sizing Behavior from WebFX |
---|
| | // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
---|
| | // * Optimize. There is always room for speed improvements. |
---|
| | |
---|
| | // only add this code if we do not already have a canvas implementation |
---|
| | if (!window.CanvasRenderingContext2D) { |
---|
| | |
---|
| | (function () { |
---|
| | |
---|
| | // alias some functions to make (compiled) code shorter |
---|
| | var m = Math; |
---|
| | var mr = m.round; |
---|
| | var ms = m.sin; |
---|
| | var mc = m.cos; |
---|
| | |
---|
| | // this is used for sub pixel precision |
---|
| | var Z = 10; |
---|
| | var Z2 = Z / 2; |
---|
| | |
---|
| | var G_vmlCanvasManager_ = { |
---|
| | init: function (opt_doc) { |
---|
| | var doc = opt_doc || document; |
---|
| | if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
---|
| | var self = this; |
---|
| | doc.attachEvent("onreadystatechange", function () { |
---|
| | self.init_(doc); |
---|
| | }); |
---|
| | } |
---|
| | }, |
---|
| | |
---|
| | init_: function (doc) { |
---|
| | if (doc.readyState == "complete") { |
---|
| | // create xmlns |
---|
| | if (!doc.namespaces["g_vml_"]) { |
---|
| | doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml"); |
---|
| | } |
---|
| | |
---|
| | // setup default css |
---|
| | var ss = doc.createStyleSheet(); |
---|
| | ss.cssText = "canvas{display:inline-block;overflow:hidden;" + |
---|
| | // default size is 300x150 in Gecko and Opera |
---|
| | "text-align:left;width:300px;height:150px}" + |
---|
| | "g_vml_\\:*{behavior:url(#default#VML)}"; |
---|
| | |
---|
| | // find all canvas elements |
---|
| | var els = doc.getElementsByTagName("canvas"); |
---|
| | for (var i = 0; i < els.length; i++) { |
---|
| | if (!els[i].getContext) { |
---|
| | this.initElement(els[i]); |
---|
| | } |
---|
| | } |
---|
| | } |
---|
| | }, |
---|
| | |
---|
| | fixElement_: function (el) { |
---|
| | // in IE before version 5.5 we would need to add HTML: to the tag name |
---|
| | // but we do not care about IE before version 6 |
---|
| | var outerHTML = el.outerHTML; |
---|
| | |
---|
| | var newEl = el.ownerDocument.createElement(outerHTML); |
---|
| | // if the tag is still open IE has created the children as siblings and |
---|
| | // it has also created a tag with the name "/FOO" |
---|
| | if (outerHTML.slice(-2) != "/>") { |
---|
| | var tagName = "/" + el.tagName; |
---|
| | var ns; |
---|
| | // remove content |
---|
| | while ((ns = el.nextSibling) && ns.tagName != tagName) { |
---|
| | ns.removeNode(); |
---|
| | } |
---|
| | // remove the incorrect closing tag |
---|
| | if (ns) { |
---|
| | ns.removeNode(); |
---|
| | } |
---|
| | } |
---|
| | el.parentNode.replaceChild(newEl, el); |
---|
| | return newEl; |
---|
| | }, |
---|
| | |
---|
| | /** |
---|
| | * Public initializes a canvas element so that it can be used as canvas |
---|
| | * element from now on. This is called automatically before the page is |
---|
| | * loaded but if you are creating elements using createElement you need to |
---|
| | * make sure this is called on the element. |
---|
| | * @param {HTMLElement} el The canvas element to initialize. |
---|
| | * @return {HTMLElement} the element that was created. |
---|
| | */ |
---|
| | initElement: function (el) { |
---|
| | el = this.fixElement_(el); |
---|
| | el.getContext = function () { |
---|
| | if (this.context_) { |
---|
| | return this.context_; |
---|
| | } |
---|
| | return this.context_ = new CanvasRenderingContext2D_(this); |
---|
| | }; |
---|
| | |
---|
| | // do not use inline function because that will leak memory |
---|
| | el.attachEvent('onpropertychange', onPropertyChange); |
---|
| | el.attachEvent('onresize', onResize); |
---|
| | |
---|
| | var attrs = el.attributes; |
---|
| | if (attrs.width && attrs.width.specified) { |
---|
| | // TODO: use runtimeStyle and coordsize |
---|
| | // el.getContext().setWidth_(attrs.width.nodeValue); |
---|
| | el.style.width = attrs.width.nodeValue + "px"; |
---|
| | } else { |
---|
| | el.width = el.clientWidth; |
---|
| | } |
---|
| | if (attrs.height && attrs.height.specified) { |
---|
| | // TODO: use runtimeStyle and coordsize |
---|
| | // el.getContext().setHeight_(attrs.height.nodeValue); |
---|
| | el.style.height = attrs.height.nodeValue + "px"; |
---|
| | } else { |
---|
| | el.height = el.clientHeight; |
---|
| | } |
---|
| | //el.getContext().setCoordsize_() |
---|
| | return el; |
---|
| | } |
---|
| | }; |
---|
| | |
---|
| | function onPropertyChange(e) { |
---|
| | var el = e.srcElement; |
---|
| | |
---|
| | switch (e.propertyName) { |
---|
| | case 'width': |
---|
| | el.style.width = el.attributes.width.nodeValue + "px"; |
---|
| | el.getContext().clearRect(); |
---|
| | break; |
---|
| | case 'height': |
---|
| | el.style.height = el.attributes.height.nodeValue + "px"; |
---|
| | el.getContext().clearRect(); |
---|
| | break; |
---|
| | } |
---|
| | } |
---|
| | |
---|
| | function onResize(e) { |
---|
| | var el = e.srcElement; |
---|
| | if (el.firstChild) { |
---|
| | el.firstChild.style.width = el.clientWidth + 'px'; |
---|
| | el.firstChild.style.height = el.clientHeight + 'px'; |
---|
| | } |
---|
| | } |
---|
| | |
---|
| | G_vmlCanvasManager_.init(); |
---|
| | |
---|
| | // precompute "00" to "FF" |
---|
| | var dec2hex = []; |
---|
| | for (var i = 0; i < 16; i++) { |
---|
| | for (var j = 0; j < 16; j++) { |
---|
| | dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
---|
| | } |
---|
| | } |
---|
| | |
---|
| | function createMatrixIdentity() { |
---|
| | return [ |
---|
| | [1, 0, 0], |
---|
| | [0, 1, 0], |
---|
| | [0, 0, 1] |
---|
| | ]; |
---|
| | } |
---|
| | |
---|
| | function matrixMultiply(m1, m2) { |
---|
| | var result = createMatrixIdentity(); |
---|
| | |
---|
| | for (var x = 0; x < 3; x++) { |
---|
| | for (var y = 0; y < 3; y++) { |
---|
| | var sum = 0; |
---|
| | |
---|
| | for (var z = 0; z < 3; z++) { |
---|
| | sum += m1[x][z] * m2[z][y]; |
---|
| | } |
---|
| | |
---|
| | result[x][y] = sum; |
---|
| | } |
---|
| | } |
---|
| | return result; |
---|
| | } |
---|
| | |
---|
| | function copyState(o1, o2) { |
---|
| | o2.fillStyle = o1.fillStyle; |
---|
| | o2.lineCap = o1.lineCap; |
---|
| | o2.lineJoin = o1.lineJoin; |
---|
| | o2.lineWidth = o1.lineWidth; |
---|
| | o2.miterLimit = o1.miterLimit; |
---|
| | o2.shadowBlur = o1.shadowBlur; |
---|
| | o2.shadowColor = o1.shadowColor; |
---|
| | o2.shadowOffsetX = o1.shadowOffsetX; |
---|
| | o2.shadowOffsetY = o1.shadowOffsetY; |
---|
| | o2.strokeStyle = o1.strokeStyle; |
---|
| | o2.arcScaleX_ = o1.arcScaleX_; |
---|
| | o2.arcScaleY_ = o1.arcScaleY_; |
---|
| | } |
---|
| | |
---|
| | function processStyle(styleString) { |
---|
| | var str, alpha = 1; |
---|
| | |
---|
| | styleString = String(styleString); |
---|
| | if (styleString.substring(0, 3) == "rgb") { |
---|
| | var start = styleString.indexOf("(", 3); |
---|
| | var end = styleString.indexOf(")", start + 1); |
---|
| | var guts = styleString.substring(start + 1, end).split(","); |
---|
| | |
---|
| | str = "#"; |
---|
| | for (var i = 0; i < 3; i++) { |
---|
| | str += dec2hex[Number(guts[i])]; |
---|
| | } |
---|
| | |
---|
| | if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) { |
---|
| | alpha = guts[3]; |
---|
| | } |
---|
| | } else { |
---|
| | str = styleString; |
---|
| | } |
---|
| | |
---|
| | return [str, alpha]; |
---|
| | } |
---|
| | |
---|
| | function processLineCap(lineCap) { |
---|
| | switch (lineCap) { |
---|
| | case "butt": |
---|
| | return "flat"; |
---|
| | case "round": |
---|
| | return "round"; |
---|
| | case "square": |
---|
| | default: |
---|
| | return "square"; |
---|
| | } |
---|
| | } |
---|
| | |
---|
| | /** |
---|
| | * This class implements CanvasRenderingContext2D interface as described by |
---|
| | * the WHATWG. |
---|
| | * @param {HTMLElement} surfaceElement The element that the 2D context should |
---|
| | * be associated with |
---|
| | */ |
---|
| | function CanvasRenderingContext2D_(surfaceElement) { |
---|
| | this.m_ = createMatrixIdentity(); |
---|
| | |
---|
| | this.mStack_ = []; |
---|
| | this.aStack_ = []; |
---|
| | this.currentPath_ = []; |
---|
| | |
---|
| | // Canvas context properties |
---|
| | this.strokeStyle = "#000"; |
---|
| | this.fillStyle = "#000"; |
---|
| | |
---|
| | this.lineWidth = 1; |
---|
| | this.lineJoin = "miter"; |
---|
| | this.lineCap = "butt"; |
---|
| | this.miterLimit = Z * 1; |
---|
| | this.globalAlpha = 1; |
---|
| | this.canvas = surfaceElement; |
---|
| | |
---|
| | var el = surfaceElement.ownerDocument.createElement('div'); |
---|
| | el.style.width = surfaceElement.clientWidth + 'px'; |
---|
| | el.style.height = surfaceElement.clientHeight + 'px'; |
---|
| | el.style.overflow = 'hidden'; |
---|
| | el.style.position = 'absolute'; |
---|
| | surfaceElement.appendChild(el); |
---|
| | |
---|
| | this.element_ = el; |
---|
| | this.arcScaleX_ = 1; |
---|
| | this.arcScaleY_ = 1; |
---|
| | }; |
---|
| | |
---|
| | var contextPrototype = CanvasRenderingContext2D_.prototype; |
---|
| | contextPrototype.clearRect = function() { |
---|
| | this.element_.innerHTML = ""; |
---|
| | this.currentPath_ = []; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.beginPath = function() { |
---|
| | // TODO: Branch current matrix so that save/restore has no effect |
---|
| | // as per safari docs. |
---|
| | |
---|
| | this.currentPath_ = []; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.moveTo = function(aX, aY) { |
---|
| | this.currentPath_.push({type: "moveTo", x: aX, y: aY}); |
---|
| | this.currentX_ = aX; |
---|
| | this.currentY_ = aY; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.lineTo = function(aX, aY) { |
---|
| | this.currentPath_.push({type: "lineTo", x: aX, y: aY}); |
---|
| | this.currentX_ = aX; |
---|
| | this.currentY_ = aY; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
---|
| | aCP2x, aCP2y, |
---|
| | aX, aY) { |
---|
| | this.currentPath_.push({type: "bezierCurveTo", |
---|
| | cp1x: aCP1x, |
---|
| | cp1y: aCP1y, |
---|
| | cp2x: aCP2x, |
---|
| | cp2y: aCP2y, |
---|
| | x: aX, |
---|
| | y: aY}); |
---|
| | this.currentX_ = aX; |
---|
| | this.currentY_ = aY; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
---|
| | // the following is lifted almost directly from |
---|
| | // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
---|
| | var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_); |
---|
| | var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_); |
---|
| | var cp2x = cp1x + (aX - this.currentX_) / 3.0; |
---|
| | var cp2y = cp1y + (aY - this.currentY_) / 3.0; |
---|
| | this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.arc = function(aX, aY, aRadius, |
---|
| | aStartAngle, aEndAngle, aClockwise) { |
---|
| | aRadius *= Z; |
---|
| | var arcType = aClockwise ? "at" : "wa"; |
---|
| | |
---|
| | var xStart = aX + (mc(aStartAngle) * aRadius) - Z2; |
---|
| | var yStart = aY + (ms(aStartAngle) * aRadius) - Z2; |
---|
| | |
---|
| | var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2; |
---|
| | var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2; |
---|
| | |
---|
| | // IE won't render arches drawn counter clockwise if xStart == xEnd. |
---|
| | if (xStart == xEnd && !aClockwise) { |
---|
| | xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
---|
| | // that can be represented in binary |
---|
| | } |
---|
| | |
---|
| | this.currentPath_.push({type: arcType, |
---|
| | x: aX, |
---|
| | y: aY, |
---|
| | radius: aRadius, |
---|
| | xStart: xStart, |
---|
| | yStart: yStart, |
---|
| | xEnd: xEnd, |
---|
| | yEnd: yEnd}); |
---|
| | |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
---|
| | this.moveTo(aX, aY); |
---|
| | this.lineTo(aX + aWidth, aY); |
---|
| | this.lineTo(aX + aWidth, aY + aHeight); |
---|
| | this.lineTo(aX, aY + aHeight); |
---|
| | this.closePath(); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
---|
| | // Will destroy any existing path (same as FF behaviour) |
---|
| | this.beginPath(); |
---|
| | this.moveTo(aX, aY); |
---|
| | this.lineTo(aX + aWidth, aY); |
---|
| | this.lineTo(aX + aWidth, aY + aHeight); |
---|
| | this.lineTo(aX, aY + aHeight); |
---|
| | this.closePath(); |
---|
| | this.stroke(); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
---|
| | // Will destroy any existing path (same as FF behaviour) |
---|
| | this.beginPath(); |
---|
| | this.moveTo(aX, aY); |
---|
| | this.lineTo(aX + aWidth, aY); |
---|
| | this.lineTo(aX + aWidth, aY + aHeight); |
---|
| | this.lineTo(aX, aY + aHeight); |
---|
| | this.closePath(); |
---|
| | this.fill(); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
---|
| | var gradient = new CanvasGradient_("gradient"); |
---|
| | return gradient; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.createRadialGradient = function(aX0, aY0, |
---|
| | aR0, aX1, |
---|
| | aY1, aR1) { |
---|
| | var gradient = new CanvasGradient_("gradientradial"); |
---|
| | gradient.radius1_ = aR0; |
---|
| | gradient.radius2_ = aR1; |
---|
| | gradient.focus_.x = aX0; |
---|
| | gradient.focus_.y = aY0; |
---|
| | return gradient; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.drawImage = function (image, var_args) { |
---|
| | var dx, dy, dw, dh, sx, sy, sw, sh; |
---|
| | |
---|
| | // to find the original width we overide the width and height |
---|
| | var oldRuntimeWidth = image.runtimeStyle.width; |
---|
| | var oldRuntimeHeight = image.runtimeStyle.height; |
---|
| | image.runtimeStyle.width = 'auto'; |
---|
| | image.runtimeStyle.height = 'auto'; |
---|
| | |
---|
| | // get the original size |
---|
| | var w = image.width; |
---|
| | var h = image.height; |
---|
| | |
---|
| | // and remove overides |
---|
| | image.runtimeStyle.width = oldRuntimeWidth; |
---|
| | image.runtimeStyle.height = oldRuntimeHeight; |
---|
| | |
---|
| | if (arguments.length == 3) { |
---|
| | dx = arguments[1]; |
---|
| | dy = arguments[2]; |
---|
| | sx = sy = 0; |
---|
| | sw = dw = w; |
---|
| | sh = dh = h; |
---|
| | } else if (arguments.length == 5) { |
---|
| | dx = arguments[1]; |
---|
| | dy = arguments[2]; |
---|
| | dw = arguments[3]; |
---|
| | dh = arguments[4]; |
---|
| | sx = sy = 0; |
---|
| | sw = w; |
---|
| | sh = h; |
---|
| | } else if (arguments.length == 9) { |
---|
| | sx = arguments[1]; |
---|
| | sy = arguments[2]; |
---|
| | sw = arguments[3]; |
---|
| | sh = arguments[4]; |
---|
| | dx = arguments[5]; |
---|
| | dy = arguments[6]; |
---|
| | dw = arguments[7]; |
---|
| | dh = arguments[8]; |
---|
| | } else { |
---|
| | throw "Invalid number of arguments"; |
---|
| | } |
---|
| | |
---|
| | var d = this.getCoords_(dx, dy); |
---|
| | |
---|
| | var w2 = sw / 2; |
---|
| | var h2 = sh / 2; |
---|
| | |
---|
| | var vmlStr = []; |
---|
| | |
---|
| | var W = 10; |
---|
| | var H = 10; |
---|
| | |
---|
| | // For some reason that I've now forgotten, using divs didn't work |
---|
| | vmlStr.push(' <g_vml_:group', |
---|
| | ' coordsize="', Z * W, ',', Z * H, '"', |
---|
| | ' coordorigin="0,0"' , |
---|
| | ' style="width:', W, ';height:', H, ';position:absolute;'); |
---|
| | |
---|
| | // If filters are necessary (rotation exists), create them |
---|
| | // filters are bog-slow, so only create them if abbsolutely necessary |
---|
| | // The following check doesn't account for skews (which don't exist |
---|
| | // in the canvas spec (yet) anyway. |
---|
| | |
---|
| | if (this.m_[0][0] != 1 || this.m_[0][1]) { |
---|
| | var filter = []; |
---|
| | |
---|
| | // Note the 12/21 reversal |
---|
| | filter.push("M11='", this.m_[0][0], "',", |
---|
| | "M12='", this.m_[1][0], "',", |
---|
| | "M21='", this.m_[0][1], "',", |
---|
| | "M22='", this.m_[1][1], "',", |
---|
| | "Dx='", mr(d.x / Z), "',", |
---|
| | "Dy='", mr(d.y / Z), "'"); |
---|
| | |
---|
| | // Bounding box calculation (need to minimize displayed area so that |
---|
| | // filters don't waste time on unused pixels. |
---|
| | var max = d; |
---|
| | var c2 = this.getCoords_(dx + dw, dy); |
---|
| | var c3 = this.getCoords_(dx, dy + dh); |
---|
| | var c4 = this.getCoords_(dx + dw, dy + dh); |
---|
| | |
---|
| | max.x = Math.max(max.x, c2.x, c3.x, c4.x); |
---|
| | max.y = Math.max(max.y, c2.y, c3.y, c4.y); |
---|
| | |
---|
| | vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z), |
---|
| | "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(", |
---|
| | filter.join(""), ", sizingmethod='clip');") |
---|
| | } else { |
---|
| | vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;") |
---|
| | } |
---|
| | |
---|
| | vmlStr.push(' ">' , |
---|
| | '<g_vml_:image src="', image.src, '"', |
---|
| | ' style="width:', Z * dw, ';', |
---|
| | ' height:', Z * dh, ';"', |
---|
| | ' cropleft="', sx / w, '"', |
---|
| | ' croptop="', sy / h, '"', |
---|
| | ' cropright="', (w - sx - sw) / w, '"', |
---|
| | ' cropbottom="', (h - sy - sh) / h, '"', |
---|
| | ' />', |
---|
| | '</g_vml_:group>'); |
---|
| | |
---|
| | this.element_.insertAdjacentHTML("BeforeEnd", |
---|
| | vmlStr.join("")); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.stroke = function(aFill) { |
---|
| | var lineStr = []; |
---|
| | var lineOpen = false; |
---|
| | var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
---|
| | var color = a[0]; |
---|
| | var opacity = a[1] * this.globalAlpha; |
---|
| | |
---|
| | var W = 10; |
---|
| | var H = 10; |
---|
| | |
---|
| | lineStr.push('<g_vml_:shape', |
---|
| | ' fillcolor="', color, '"', |
---|
| | ' filled="', Boolean(aFill), '"', |
---|
| | ' style="position:absolute;width:', W, ';height:', H, ';"', |
---|
| | ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
---|
| | ' stroked="', !aFill, '"', |
---|
| | ' strokeweight="', this.lineWidth, '"', |
---|
| | ' strokecolor="', color, '"', |
---|
| | ' path="'); |
---|
| | |
---|
| | var newSeq = false; |
---|
| | var min = {x: null, y: null}; |
---|
| | var max = {x: null, y: null}; |
---|
| | |
---|
| | for (var i = 0; i < this.currentPath_.length; i++) { |
---|
| | var p = this.currentPath_[i]; |
---|
| | |
---|
| | if (p.type == "moveTo") { |
---|
| | lineStr.push(" m "); |
---|
| | var c = this.getCoords_(p.x, p.y); |
---|
| | lineStr.push(mr(c.x), ",", mr(c.y)); |
---|
| | } else if (p.type == "lineTo") { |
---|
| | lineStr.push(" l "); |
---|
| | var c = this.getCoords_(p.x, p.y); |
---|
| | lineStr.push(mr(c.x), ",", mr(c.y)); |
---|
| | } else if (p.type == "close") { |
---|
| | lineStr.push(" x "); |
---|
| | } else if (p.type == "bezierCurveTo") { |
---|
| | lineStr.push(" c "); |
---|
| | var c = this.getCoords_(p.x, p.y); |
---|
| | var c1 = this.getCoords_(p.cp1x, p.cp1y); |
---|
| | var c2 = this.getCoords_(p.cp2x, p.cp2y); |
---|
| | lineStr.push(mr(c1.x), ",", mr(c1.y), ",", |
---|
| | mr(c2.x), ",", mr(c2.y), ",", |
---|
| | mr(c.x), ",", mr(c.y)); |
---|
| | } else if (p.type == "at" || p.type == "wa") { |
---|
| | lineStr.push(" ", p.type, " "); |
---|
| | var c = this.getCoords_(p.x, p.y); |
---|
| | var cStart = this.getCoords_(p.xStart, p.yStart); |
---|
| | var cEnd = this.getCoords_(p.xEnd, p.yEnd); |
---|
| | |
---|
| | lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",", |
---|
| | mr(c.y - this.arcScaleY_ * p.radius), " ", |
---|
| | mr(c.x + this.arcScaleX_ * p.radius), ",", |
---|
| | mr(c.y + this.arcScaleY_ * p.radius), " ", |
---|
| | mr(cStart.x), ",", mr(cStart.y), " ", |
---|
| | mr(cEnd.x), ",", mr(cEnd.y)); |
---|
| | } |
---|
| | |
---|
| | |
---|
| | // TODO: Following is broken for curves due to |
---|
| | // move to proper paths. |
---|
| | |
---|
| | // Figure out dimensions so we can do gradient fills |
---|
| | // properly |
---|
| | if(c) { |
---|
| | if (min.x == null || c.x < min.x) { |
---|
| | min.x = c.x; |
---|
| | } |
---|
| | if (max.x == null || c.x > max.x) { |
---|
| | max.x = c.x; |
---|
| | } |
---|
| | if (min.y == null || c.y < min.y) { |
---|
| | min.y = c.y; |
---|
| | } |
---|
| | if (max.y == null || c.y > max.y) { |
---|
| | max.y = c.y; |
---|
| | } |
---|
| | } |
---|
| | } |
---|
| | lineStr.push(' ">'); |
---|
| | |
---|
| | if (typeof this.fillStyle == "object") { |
---|
| | var focus = {x: "50%", y: "50%"}; |
---|
| | var width = (max.x - min.x); |
---|
| | var height = (max.y - min.y); |
---|
| | var dimension = (width > height) ? width : height; |
---|
| | |
---|
| | focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%"; |
---|
| | focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%"; |
---|
| | |
---|
| | var colors = []; |
---|
| | |
---|
| | // inside radius (%) |
---|
| | if (this.fillStyle.type_ == "gradientradial") { |
---|
| | var inside = (this.fillStyle.radius1_ / dimension * 100); |
---|
| | |
---|
| | // percentage that outside radius exceeds inside radius |
---|
| | var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside; |
---|
| | } else { |
---|
| | var inside = 0; |
---|
| | var expansion = 100; |
---|
| | } |
---|
| | |
---|
| | var insidecolor = {offset: null, color: null}; |
---|
| | var outsidecolor = {offset: null, color: null}; |
---|
| | |
---|
| | // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie |
---|
| | // won't interpret it correctly |
---|
| | this.fillStyle.colors_.sort(function (cs1, cs2) { |
---|
| | return cs1.offset - cs2.offset; |
---|
| | }); |
---|
| | |
---|
| | for (var i = 0; i < this.fillStyle.colors_.length; i++) { |
---|
| | var fs = this.fillStyle.colors_[i]; |
---|
| | |
---|
| | colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ","); |
---|
| | |
---|
| | if (fs.offset > insidecolor.offset || insidecolor.offset == null) { |
---|
| | insidecolor.offset = fs.offset; |
---|
| | insidecolor.color = fs.color; |
---|
| | } |
---|
| | |
---|
| | if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) { |
---|
| | outsidecolor.offset = fs.offset; |
---|
| | outsidecolor.color = fs.color; |
---|
| | } |
---|
| | } |
---|
| | colors.pop(); |
---|
| | |
---|
| | lineStr.push('<g_vml_:fill', |
---|
| | ' color="', outsidecolor.color, '"', |
---|
| | ' color2="', insidecolor.color, '"', |
---|
| | ' type="', this.fillStyle.type_, '"', |
---|
| | ' focusposition="', focus.x, ', ', focus.y, '"', |
---|
| | ' colors="', colors.join(""), '"', |
---|
| | ' opacity="', opacity, '" />'); |
---|
| | } else if (aFill) { |
---|
| | lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />'); |
---|
| | } else { |
---|
| | lineStr.push( |
---|
| | '<g_vml_:stroke', |
---|
| | ' opacity="', opacity,'"', |
---|
| | ' joinstyle="', this.lineJoin, '"', |
---|
| | ' miterlimit="', this.miterLimit, '"', |
---|
| | ' endcap="', processLineCap(this.lineCap) ,'"', |
---|
| | ' weight="', this.lineWidth, 'px"', |
---|
| | ' color="', color,'" />' |
---|
| | ); |
---|
| | } |
---|
| | |
---|
| | lineStr.push("</g_vml_:shape>"); |
---|
| | |
---|
| | this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); |
---|
| | |
---|
| | this.currentPath_ = []; |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.fill = function() { |
---|
| | this.stroke(true); |
---|
| | } |
---|
| | |
---|
| | contextPrototype.closePath = function() { |
---|
| | this.currentPath_.push({type: "close"}); |
---|
| | }; |
---|
| | |
---|
| | /** |
---|
| | * @private |
---|
| | */ |
---|
| | contextPrototype.getCoords_ = function(aX, aY) { |
---|
| | return { |
---|
| | x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2, |
---|
| | y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2 |
---|
| | } |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.save = function() { |
---|
| | var o = {}; |
---|
| | copyState(this, o); |
---|
| | this.aStack_.push(o); |
---|
| | this.mStack_.push(this.m_); |
---|
| | this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.restore = function() { |
---|
| | copyState(this.aStack_.pop(), this); |
---|
| | this.m_ = this.mStack_.pop(); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.translate = function(aX, aY) { |
---|
| | var m1 = [ |
---|
| | [1, 0, 0], |
---|
| | [0, 1, 0], |
---|
| | [aX, aY, 1] |
---|
| | ]; |
---|
| | |
---|
| | this.m_ = matrixMultiply(m1, this.m_); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.rotate = function(aRot) { |
---|
| | var c = mc(aRot); |
---|
| | var s = ms(aRot); |
---|
| | |
---|
| | var m1 = [ |
---|
| | [c, s, 0], |
---|
| | [-s, c, 0], |
---|
| | [0, 0, 1] |
---|
| | ]; |
---|
| | |
---|
| | this.m_ = matrixMultiply(m1, this.m_); |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.scale = function(aX, aY) { |
---|
| | this.arcScaleX_ *= aX; |
---|
| | this.arcScaleY_ *= aY; |
---|
| | var m1 = [ |
---|
| | [aX, 0, 0], |
---|
| | [0, aY, 0], |
---|
| | [0, 0, 1] |
---|
| | ]; |
---|
| | |
---|
| | this.m_ = matrixMultiply(m1, this.m_); |
---|
| | }; |
---|
| | |
---|
| | /******** STUBS ********/ |
---|
| | contextPrototype.clip = function() { |
---|
| | // TODO: Implement |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.arcTo = function() { |
---|
| | // TODO: Implement |
---|
| | }; |
---|
| | |
---|
| | contextPrototype.createPattern = function() { |
---|
| | return new CanvasPattern_; |
---|
| | }; |
---|
| | |
---|
| | // Gradient / Pattern Stubs |
---|
| | function CanvasGradient_(aType) { |
---|
| | this.type_ = aType; |
---|
| | this.radius1_ = 0; |
---|
| | this.radius2_ = 0; |
---|
| | this.colors_ = []; |
---|
| | this.focus_ = {x: 0, y: 0}; |
---|
| | } |
---|
| | |
---|
| | CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
---|
| | aColor = processStyle(aColor); |
---|
| | this.colors_.push({offset: 1-aOffset, color: aColor}); |
---|
| | }; |
---|
| | |
---|
| | function CanvasPattern_() {} |
---|
| | |
---|
| | // set up externs |
---|
| | G_vmlCanvasManager = G_vmlCanvasManager_; |
---|
| | CanvasRenderingContext2D = CanvasRenderingContext2D_; |
---|
| | CanvasGradient = CanvasGradient_; |
---|
| | CanvasPattern = CanvasPattern_; |
---|
| | |
---|
| | })(); |
---|
| | |
---|
| | } // if |
---|
| | |
---|
| | |