#Defines how logging will behave ["Logging Options"] #Bitmask for toggling various debug traces #Range: > 0 "Debug Flag Mask" = 0 #Enables/disables debug logging of the mod "Debug Logging" = false #Options for controlling biome sound/effects ["Biome Options"] #Sealevel to set for Overworld (0 use default for World) #Range: 0 ~ 256 "Overworld Sealevel Override" = 0 #Dimension IDs where biome sounds will not be played "Dimension Blacklist" = [] #Options for controlling various effects ["Effect Options"] #Enable/disable Steam Jets where lava meets water "Steam Jets" = true #Enable/disable Water Ripple effects for rain and water splash "Water Ripples" = true #Enable/disable Fire Jets in lava "Fire Jets" = true #Enable/disable Bubble Jets under water "Bubble Jets" = true #Enable/disable Dust Motes dropping from under blocks "Dust Jets" = true #Cap the maximum bands that will be rendered #Range: 0 ~ 3 "Maximum Bands" = 3 #Enable/disable Aurora processing Auroras = true #Enable/disable Firefly effect around plants Fireflies = true #Enable/disable Fountain Jets spraying "Fountain Jets" = true #Enable/disable Water Splash effects when water spills down "Waterfall Splash" = true #Enable/disable Minecraft's Underwater particle effect "Disable Underwater Particles" = false #Options that control the various fog effects in the client ["Fog Options"] #Enable/disable fog processing "Enable Fog Processing" = true #Increase fog based on the strength of rain "Weather Fog" = true #Increase fog at bedrock layers "Bedrock Fog" = true #Chance morning fog will occurs expressed as 1 in N #Range: > 0 "Morning Fog Chance" = 1 #Show morning fog that eventually burns off "Morning Fog" = true #Higher the player elevation the more haze that is experienced "Elevation Haze" = true #Enable biome specific fog density and color "Biome Fog" = true #Options for defining sound behavior ["Sound Options"] #Scaling factor to apply to waterfall sounds #Range: 0 ~ 100 "Waterfall Volume" = 100 #Scaling factor to apply to biome sounds #Range: 0 ~ 100 "Biome Sound Volume" = 100 #Scaling factor to apply to spot sounds #Range: 0 ~ 100 "Spot Sound Volume" = 100 #Occlude WATERFALL sounds "Occlude WATERFALL sounds" = false