#General options for defining sound effects ["Sound Options"] #Enable sound reverb and filtering "Enable Enhanced Sounds" = true #Enable conversion of stereo sounds to mono format for spacial play "Enable Stereo to Mono Conversion" = true #Enable sound occlusion calculations (sound muffling when positioned behind blocks) "Enable Sound Occlusion Calculations" = true #Number of streaming sound channels to configure #Range: 8 ~ 16 "Streaming Sound Count" = 10 #Occlude WEATHER sounds "Occlude WEATHER Sounds" = false #Occlude RECORDS sounds "Occlude RECORDS Sounds" = false #Options to configure sounds on an individual basis "Individual Sound Config" = ["minecraft:entity.sheep.ambient cull", "minecraft:entity.chicken.ambient cull", "minecraft:entity.cow.ambient cull", "minecraft:entity.pig.ambient cull", "minecraft:entity.llama.ambient cull", "minecraft:entity.wither.spawn cull 10", "minecraft:entity.wither.death cull 10", "minecraft:entity.ender_dragon.death cull 10"] #Possible sounds to play when client reaches main game menu "Startup Sound List" = ["minecraft:entity.experience_orb.pickup", "minecraft:entity.chicken.egg", "minecraft:ambient.underwater.exit"] #Ticks between culled sound events (0 to disable culling) #Range: 0 ~ 6000 "Sound Culling Interval" = 20 #Number of background threads to handle sound effect calculations (0 is default) #Range: 0 ~ 8 "Background Workers" = 0 #Defines parameters for special effects ["Effect Options"] #Replace client side Randomizers with faster versions "Replace Randoms" = true #Block range of entity special effect handling #Range: 16 ~ 64 "Block Range" = 24 #Defines how Sound Control logging will behave ["Logging Options"] #Enables/disables debug logging of the mod "Debug Logging" = false #Bitmask for toggling various debug traces #Range: > 0 "Debug Flag Mask" = 0