package uk.org.floop.epq3d; import com.github.sarxos.webcam.Webcam; import javax.imageio.ImageIO; import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Objects; public class Texture { boolean valid = false; int index = 0; protected final String name; private final String type; public simpleImage image; public Color color; public Webcam camera; public Texture(String _name, Color _color) { name = _name; type = "solid"; color = _color; } public Texture(String _name, Color _color, String _imgPath) { name = _name; type = "image"; color = _color; // grab file and pack it into a list[][] int (gives better performance than a BufferedImage by a _lot_ String path = System.getProperty("user.dir") + "/" + _imgPath; File imgFile = new File(path); try { image = new simpleImage(ImageIO.read(imgFile)); } catch (IOException e) { throw new RuntimeException(e); } } public Texture(String _name){ name = _name; type = "camera"; camera = Webcam.getDefault(); camera.open(true); } public void invalidate(){ index += 1; if(index == 10){ nextFrame(); index = 0; } // if(index < 0) { // } valid = true; } public void nextFrame(){ BufferedImage newImg = camera.getImage(); if(newImg != null){ image = new simpleImage(newImg); } } public boolean isSolid() { if (Objects.equals(type, "solid")) { return true; } else { return false; } } public Color getColor(double ang) { double multiplier = 1.5 - ang/(Math.PI); int rgb = color.getRGB(); int r = (rgb >> 16) & 0xff; int g = (rgb >> 8) & 0xff; int b = rgb & 0xff; return new Color( (int) (Math.min(255, (r + 255*(multiplier-1)) * multiplier - 255*(multiplier-1))), (int) (Math.min(255, (g + 255*(multiplier-1)) * multiplier - 255*(multiplier-1))), (int) (Math.min(255, (b + 255*(multiplier-1)) * multiplier - 255*(multiplier-1)))); } public Color getColor(double ang, int x, int y) { // if(!valid && Objects.equals(type, "camera")){ // nextFrame(); // valid = true; // } double multiplier = 1.5 - ang / (Math.PI); int[] rgb; rgb = image.getPixel(x, y); ; // int r = (rgb >> 16) & 0xff; // int g = (rgb >> 8) & 0xff; // int b = rgb & 0xff; return new Color( (int) (Math.min(255, (rgb[0] + 255 * (multiplier - 1)) * multiplier - 255 * (multiplier - 1))), (int) (Math.min(255, (rgb[1] + 255 * (multiplier - 1)) * multiplier - 255 * (multiplier - 1))), (int) (Math.min(255, (rgb[2] + 255 * (multiplier - 1)) * multiplier - 255 * (multiplier - 1)))); } }