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EPQ-3D-renderer / src / main / java / uk / org / floop / epq3d / Texture.java
@cory cory on 30 Jan 2023 1 KB Fix #5
package uk.org.floop.epq3d;

import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Objects;

public class Texture {
    protected final String name;
    private final String type;
    public int[][] img;
    public Color color;

    public Texture(String _name, Color _color){
        name = _name;
        type = "solid";
        color = _color;
    }
    public Texture(String _name, String _imgPath){
        name = _name;
        type = "image";

        // grab file and pack it into a list[][] int (gives better performance than a BufferedImage by a _lot_
        File imgFile = new File(_imgPath);
        try {
            BufferedImage _img = ImageIO.read(imgFile);
            for(int x = 0; x < _img.getWidth(); x +=1) {
                for (int y = 0; y < _img.getHeight(); y += 1) {
                    img[x][y] = _img.getRGB(x, y);
                }
            }
        } catch (IOException e) {
            throw new RuntimeException(e);
        }
    }
    public boolean isSolid(){
        if (Objects.equals(type, "solid")){
            return true;
        }
        else{
            return false;
        }
    }
}