- Fix inverse matrices (actually)
- Fix FOV calculation - Fix issues with projection function - Make projection function impossible to read - Fix bounding sphere calculation - Implement and enable frustum culling. |
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out/production/EPQ 3D renderer/App.class |
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Not supported
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out/production/EPQ 3D renderer/Face.class |
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Not supported
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out/production/EPQ 3D renderer/Matrix.class |
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Not supported
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out/production/EPQ 3D renderer/Object3d.class |
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Not supported
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out/production/EPQ 3D renderer/Player.class |
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Not supported
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out/production/EPQ 3D renderer/Screen.class |
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Not supported
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out/production/EPQ 3D renderer/Triangle.class |
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Not supported
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out/production/EPQ 3D renderer/Vector3D.class |
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Not supported
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src/App.java |
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src/Face.java |
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src/Matrix.java |
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src/Object3d.java |
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src/ObjectCollection.java |
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src/Plane.java 0 → 100644 |
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src/Player.java |
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src/Point3D.java |
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src/Screen.java |
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src/Triangle.java |
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src/Vector3D.java |
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