Many half implementations
- bad line drawing for easier debugging - Z Buffers - UV texture mapping - Non-working perspective texture mapping - Non-working polygon slicing. |
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out/production/EPQ 3D renderer/App.class |
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Not supported
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out/production/EPQ 3D renderer/Face.class |
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Not supported
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out/production/EPQ 3D renderer/Line.class 100644 → 0 |
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Not supported
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out/production/EPQ 3D renderer/Matrix.class |
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Not supported
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out/production/EPQ 3D renderer/Object3d.class |
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Not supported
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out/production/EPQ 3D renderer/Player.class |
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Not supported
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out/production/EPQ 3D renderer/Point2D.class |
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Not supported
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out/production/EPQ 3D renderer/Point3D.class |
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Not supported
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out/production/EPQ 3D renderer/PointComp.class |
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Not supported
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out/production/EPQ 3D renderer/Screen.class |
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Not supported
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out/production/EPQ 3D renderer/Triangle.class |
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Not supported
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src/App.java |
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src/Face.java |
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src/Line.java 100644 → 0 |
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src/Line2d.java 0 → 100644 |
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src/Matrix.java |
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src/Object3d.java |
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src/ObjectCollection.java |
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src/Player.java |
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src/Point2D.java |
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src/PointComp.java |
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src/Screen.java |
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src/Triangle.java |
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src/Vector2D.java 0 → 100644 |
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