a2b73d7
Added some player config and debug values
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Reworked player speed calculations
Fixed debug image rendering in the wrong order
Added frustum culling to faces
Optimised frustum culling (fix #19)
Packaged interpolation into a function
Made triangles not attempt to draw if they are offscreen.
Fixed frustum culling not working properly
Cleaned up a bit of debugging code
Added vector classes to bounding sphere calculations
Fixed broken bounding sphere calculations
Should be able to have a list of which planes to check. Remove items from that list if the bounding sphere for the collection / object is completely inside that face (d > r), as well as removing the object if (d < -r);