Restructure how faces are chopped up so that the triangles are split, instead of the entire face #8

Closed cory opened this issue on 23 Jan 2023 - 0 comments

@cory cory commented on 23 Jan 2023

This is so that the perspective mapping matrices do not need to be recalculated when faces are chopped - the UV triangle chopping must match that of the faces

@cory cory added the bug label on 23 Jan 2023
@cory cory changed priority from default to important on 23 Jan 2023
@cory cory added a commit that referenced this issue on 26 Jan 2023
e6fbc03 Fix #8
@cory cory closed this issue on 26 Jan 2023
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