- bad line drawing for easier debugging - Z Buffers - UV texture mapping - Non-working perspective texture mapping - Non-working polygon slicing.
- Fix FOV calculation - Fix issues with projection function - Make projection function impossible to read - Fix bounding sphere calculation - Implement and enable frustum culling.
- Changed demo rendering to cube - Enabled backface culling - Fixed frame drops due to lines going offscreen - Optimised 2d triangle rendering
- Face normal calculation - Vector angle calculation - Restructuring of how faces+objects are stored
- Matrix multiplication - 3D projection + a fix for points behind the camera
- Base - Line drawing - Polygon drawing