Fix up Z buffers and interpolate fully to prep for texture mapping
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Optimize Frustum culling and implement it for faces as well
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Package all the drawing information (img, scrx, scry, etc) into a drawInfo class
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Find out where all the nans are coming from
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Fix slowdown when chopping up large numbers of faces
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Fix bug where some faces' normals are not calculated
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Restructure how faces are chopped up so that the triangles are split, instead of the entire face
bug
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Figure out how to read objects in from JSON files
enhancement
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Figure out how to save blender projects as JSON files.
enhancement
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Replace buffered images with list[int] or something
Optimisation
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Add support for texture mapping
enhancement
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