2023-01-27 |
Optimisations relating to #2
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(Fix #2)
cory
committed
on 27 Jan 2023
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2023-01-26 |
Fix #8
cory
committed
on 26 Jan 2023
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2023-01-17 |
- slowly adding texture mapping
cory
committed
on 17 Jan 2023
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2023-01-10 |
- added http stuff
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- didn't work
- added matrix inversion
- does work
cory
committed
on 10 Jan 2023
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2023-01-06 |
- random stuff
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- still trying to figure out texture mapping
- trying to add JsonWriter stuff
- added maven
cory
committed
on 6 Jan 2023
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2022-11-30 |
- minor cleanups
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- fixed polygon slicing.
cory
committed
on 30 Nov 2022
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Many half implementations
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- bad line drawing for easier debugging
- Z Buffers
- UV texture mapping
- Non-working perspective texture mapping
- Non-working polygon slicing.
cory
committed
on 30 Nov 2022
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2022-11-13 |
- Fix inverse matrices (actually)
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- Fix FOV calculation
- Fix issues with projection function
- Make projection function impossible to read
- Fix bounding sphere calculation
- Implement and enable frustum culling.
cory
committed
on 13 Nov 2022
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2022-11-10 |
- Added object collections
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- Changed demo rendering to cube
- Enabled backface culling
- Fixed frame drops due to lines going offscreen
- Optimised 2d triangle rendering
cory
committed
on 10 Nov 2022
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2022-11-09 |
Implementation of:
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- Face normal calculation
- Vector angle calculation
- Restructuring of how faces+objects are stored
cory
committed
on 9 Nov 2022
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Implementation of:
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- Face normal calculation
- Vector angle calculation
- Restructuring of how faces+objects are stored
cory
committed
on 9 Nov 2022
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2022-11-06 |
Implementation of:
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- Matrix multiplication
- 3D projection + a fix for points behind the camera
cory
committed
on 6 Nov 2022
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2022-11-03 |
Initial implementation
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- Base
- Line drawing
- Polygon drawing
cory
committed
on 3 Nov 2022
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